Commit graph

25 commits

Author SHA1 Message Date
Liam
b51ba38c29 shader_recompiler: fix Offset operand usage for non-OpImage*Gather 2024-01-11 00:56:37 -05:00
Ameer J
abd400e04f shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
liamwhite
a5bc2444d2 Merge pull request #9694 from ameerj/txq-mips
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
ameerj
2d2558797c shader_recompiler: TXQ: Skip QueryLevels when possible 2023-01-28 16:25:18 -05:00
ameerj
382717743a shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
FengChen
348c6e5b28 video_core: Fix few issues in Tess stage 2022-11-07 15:42:42 +08:00
Feng Chen
bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 2022-11-04 02:39:42 -04:00
FengChen
38e9c78843 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj
0c5e641757 shaders: Add U64->U32x2 Atomic fallback functions 2022-01-29 19:55:53 -05:00
ameerj
22a4d26479 shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
ReinUsesLisp
d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
7f88938d72 shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp
47d1d881cf shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
Lioncash
0692818106 emit_spirv_instructions: Add missing header guard 2021-07-26 04:28:35 -04:00
ReinUsesLisp
f158fe9359 shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ReinUsesLisp
04c1dca457 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
lat9nq
3a70b6c79b shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5c6dc51c69 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0b3a3f35e8 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f2ae32fa76 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp
03f6d424ce glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
75adb54e79 shader: Fixup SPIR-V emit header namespaces 2021-07-22 21:51:30 -04:00
ReinUsesLisp
055db41f19 Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00