ReinUsesLisp
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b64bf653a4
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shader: Fix branches to visited virtual blocks
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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2b6f357e36
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vulkan: Serialize pipelines on a separate thread
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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8678cb10d4
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vulkan: Create pipeline layouts in separate threads
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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9e46643465
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vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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2116d7e0b3
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shader: Fix dependency on identity removal pass
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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6df3c1a64e
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shader: Fix constant propagation to use reverse post order
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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ce39989ea9
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shader: Implement LDG .U.128 as .128
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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5a589fabdb
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shader: Unroll "using enum" for opcode declarations
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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9730422e34
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vk_pipeline_cache: Name SPIR-V modules
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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4d60dd7eb5
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spirv: Remove unnecesary variable for clip distances
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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40ace25859
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shader: Implement ClipDistance
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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8f2238dc3d
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shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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7d40446b99
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shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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696f326cd1
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shader: Always pass a lod for TexelFetch
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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5a7d8d73ad
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shader: Implement TXD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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be5936dea2
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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d523cd563c
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shader: Implement TMML partially
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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56c8c42cf8
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
287d4a38de
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shader: Implement TLDS
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
8232c10ed1
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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0bb8a473e2
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spirv: Add fixed pipeline point size
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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a8c2a85610
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shader: Add PointCoord attribute
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2021-07-22 21:51:25 -04:00 |
|
ameerj
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357a47d944
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shader: Add PointSize attribute
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
2c78d07197
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shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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876dd94b57
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shader: Fix indirect branches to scheduler instructions
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
19cba41834
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spirv: Fix default output attribute initialization
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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d0d339b398
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shader: Add missing new lines
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2021-07-22 21:51:25 -04:00 |
|
ameerj
|
d5d6d4ce74
|
shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
bf9d512e17
|
shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
99b954550f
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shader: Fix alignment checks on RZ
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2021-07-22 21:51:25 -04:00 |
|
ameerj
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a0a4d75c6c
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
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ameerj
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f3ec28dc23
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
d9227e102d
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vk_pipeline_cache: Fix size hashing of shaders
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2021-07-22 21:51:25 -04:00 |
|
ameerj
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a446881ab4
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shader: Fix ISCADD logic for PO/CC
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
6044946495
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ameerj
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2e3184a1c8
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shader: Implement ISCADD CC
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2021-07-22 21:51:24 -04:00 |
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ameerj
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528b7b2d63
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
b4310e8cb4
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shader: Add missing I2I exception when CC is used
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
e6b3119910
|
shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
96a54aeea8
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spirv: Remove dependencies on Environment when generating SPIR-V
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
43f71a1ff5
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vk_pipeline_cache: Fix pipeline and shader caches
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
63ea42e0d5
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shader: Implement front face
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2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
0b338e3102
|
shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
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ed3f77cebe
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shader: Fix TXQ
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
47fc2a0510
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shader: Fix rasterizer integration order issues
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
e4ba306750
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
4cd2c1588b
|
shader: Refactor PTP and other minor changes
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
ac81f51141
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shader: Add IR opcode for ImageFetch
|
2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
f573d3642e
|
shader: Implement TLD4.PTP
|
2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
cac54d1eb6
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shader: Fix Array Indices in TEX/TLD4
|
2021-07-22 21:51:24 -04:00 |
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