Commit graph

11695 commits

Author SHA1 Message Date
Lioncash
300c33116d configuration/config: Move config loading and saving to functions based off groups
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Lioncash
ef2c91af80 src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.

Given we currently don't make use of anything that would break by this,
this is safe to enable.
2019-05-07 14:06:22 -04:00
Lioncash
a13cb681bc src/CMakeLists: Vertically order compilation flags
Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
2019-05-07 14:05:48 -04:00
Lioncash
644ee565ff core/memory: Remove unused FlushMode enum
Recent changes to memory-related code resulted in this being unused, so
we can remove it.
2019-05-07 13:55:17 -04:00
Fernando Sahmkow
ce5862c505 Correct possible error on Rasterizer Caches
There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Lioncash
6f759c1010 externals: Update dynarmic to master
Better instruction support has been added since the last update.
2019-05-07 10:39:25 -04:00
Merry
9359cc790c Merge pull request #2451 from lioncash/travis
travis: Update to using Xcode 10.2
2019-05-07 15:36:13 +01:00
Lioncash
097039f39a travis: Update to using Xcode 10.2
Keeps the CI toolchain updated. This is also necessary for updating
dynarmic.
2019-05-07 06:40:30 -04:00
Rodrigo Locatti
8c2eab4a00 Merge pull request #2447 from lioncash/dtor
core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07 05:54:04 -03:00
Rodrigo Locatti
c3a54dbe3f Merge pull request #2448 from lioncash/pragma
common/zstd_compression: Remove #pragma once directive from source file
2019-05-07 05:51:37 -03:00
Rodrigo Locatti
6c862c7047 Merge pull request #2449 from lioncash/unused-var
gl_rasterizer: Silence unused variable warnings
2019-05-07 05:50:59 -03:00
zhupengfei
19dec95663 core/telemetry_session: Only create the backend when we really need it
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04 19:45:48 +02:00
Lioncash
7af5216680 shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
388da7095d CMakeLists: Explicitly specify -Wall for the non-MSVC case
Ensures that -Wall is always active as a compilation flag.
2019-05-04 02:06:56 -04:00
Lioncash
bf153808f6 gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Lioncash
0f099b0fd3 common/zstd_compression: Remove #pragma once directive from source file
Introduced in 2d755221e8. This is only
necessary within header files.
2019-05-04 01:54:29 -04:00
Lioncash
6f1d39e2e5 core/frontend/emu_window: Make GraphicsContext's destructor virtual
This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
bunnei
16a8098f4a Merge pull request #2408 from FearlessTobi/port-4215
Port citra-emu/citra#4215: "travis: Use Ninja for Travis builds"
2019-05-02 20:59:09 -04:00
ReinUsesLisp
5bf7324068 shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp
f1c26af844 gl_shader_decompiler: Skip physical unused attributes 2019-05-02 21:46:37 -03:00
ReinUsesLisp
6ed96fd359 shader_ir/memory: Assert on non-32 bits ALD.PHYS 2019-05-02 21:46:25 -03:00
ReinUsesLisp
d6193e2e36 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp
7680b96e1a gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f96020b2ae shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
0ace07d1cc gl_shader_decompiler: Abstract generic attribute operations 2019-05-02 21:46:25 -03:00
ReinUsesLisp
ac78410d39 gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
ReinUsesLisp
f6194ce3fe shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp
d786245490 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
ReinUsesLisp
9a9902214e shader_bytecode: Add AL2P decoding 2019-05-02 21:46:25 -03:00
Fernando Sahmkow
08f861a820 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
Lioncash
f3a7682e43 service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.

Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
2019-04-30 23:52:28 -04:00
Lioncash
f3f9929f02 service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.

All this is, is a change in data type sizes as far as this function
cares.
2019-04-30 23:52:28 -04:00
Lioncash
6904141f18 service/audren_u: Clean up work buffer calculations
"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
2019-04-30 23:51:59 -04:00
ReinUsesLisp
5e5eff2081 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
aebe67fac7 Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash
32b833632b loader/nso: Remove left-in debug pragma
Unintentionally introduced in d6744d9b06
2019-04-30 22:55:53 -04:00
bunnei
c10edadf68 Merge pull request #2406 from FearlessTobi/port-3839
Port citra-emu/citra#3839: "travis: use prebuilt image"
2019-04-30 19:25:53 -04:00
bunnei
8ed38813a3 Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
Lioncash
762b6e4006 kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
2019-04-29 01:38:27 -04:00
Lioncash
6112c4da0a kernel/svc: Reorganize svcSetThreadCoreMask()
Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.

Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.

We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.

With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
2019-04-29 01:38:27 -04:00
Lioncash
9f8d31a803 kernel/thread: Update thread processor ID flags
Adds the missing flags to the enum and documents them.
2019-04-29 01:37:51 -04:00
bunnei
c9a6cf792f Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
ea7ba8c6fe Merge pull request #2412 from lioncash/system
kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei
673cfd89c1 Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
89bada4ac4 Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash
73c7c9cb21 service/audctl: Update documentation comments to be relative to 8.0.0
The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp
5ea871b373 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp
cd9e8ee0eb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
ReinUsesLisp
6198b04557 shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
bunnei
5d81402331 Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00