bunnei
|
b70a93a10a
|
Merge pull request #1311 from FernandoS27/fast-swizzle
Optimized Texture Swizzling
|
2018-09-17 12:39:34 -04:00 |
|
raven02
|
13c243fcb6
|
Implement ASTC_2D_8X8 (Bayonetta 2)
|
2018-09-17 01:04:27 +08:00 |
|
FernandoS27
|
37224010a1
|
Optimized Texture Swizzling
|
2018-09-14 12:45:49 -04:00 |
|
greggameplayer
|
4146a4499c
|
Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
|
2018-08-31 12:11:19 -04:00 |
|
bunnei
|
1a9b133715
|
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
|
2018-08-09 20:36:03 -04:00 |
|
Khangaroo
|
b534e67f64
|
Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
|
2018-08-09 12:57:13 -04:00 |
|
greggameplayer
|
6abb522f98
|
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
|
2018-08-02 14:56:38 -04:00 |
|
Unknown
|
aad2bf10a8
|
Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
|
2018-07-26 02:01:29 +02:00 |
|
Subv
|
b4ae8432b4
|
GPU: Implemented the Z32_S8_X24 depth buffer format.
|
2018-07-24 20:41:40 -05:00 |
|
Subv
|
d10cc9c548
|
GPU: Implemented the R16 and R16F texture formats.
|
2018-07-24 13:39:16 -05:00 |
|
Subv
|
3a80e8ab24
|
GPU: Implement texture format R32F.
|
2018-07-23 22:21:31 -05:00 |
|
bunnei
|
889da74c9d
|
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
|
2018-07-23 21:22:54 -04:00 |
|
Lioncash
|
bdfd46e192
|
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
|
2018-07-20 18:23:54 -04:00 |
|
bunnei
|
47a305ed54
|
decoders: Fix calc of swizzle image_width_in_gobs.
|
2018-07-18 21:42:52 -04:00 |
|
bunnei
|
efc5bbb9ab
|
gl_rasterizer_cache: Implement texture format G8R8.
|
2018-07-15 01:33:42 -04:00 |
|
bunnei
|
f5feb89c86
|
gl_rasterizer_cache: Implement depth format Z16_UNORM.
|
2018-07-14 23:43:28 -04:00 |
|
Subv
|
3c86a705ba
|
GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
|
2018-07-07 09:17:48 -05:00 |
|
Subv
|
910af4676c
|
GPU: Implemented the 32 bit float depth buffer format.
|
2018-07-04 10:42:33 -05:00 |
|
bunnei
|
8a717606e4
|
gl_rasterizer_cache: Implement PixelFormat S8Z24.
|
2018-07-03 14:58:13 -04:00 |
|
Subv
|
62068f723a
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
2018-07-02 12:42:04 -05:00 |
|
Subv
|
8bfac40a92
|
GPU: Implemented the RGBA32_UINT rendertarget format.
|
2018-06-30 14:23:13 -05:00 |
|
bunnei
|
9feb7f7a63
|
gl_rasterizer: Implement texture format ASTC_2D_4X4.
|
2018-06-18 01:56:59 -04:00 |
|
Subv
|
1ab5441d54
|
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
|
2018-06-05 21:57:16 -05:00 |
|
Subv
|
c00fc04a65
|
GPU: Implemented the DXN1 (BC4) texture format.
|
2018-06-02 13:17:09 -05:00 |
|
bunnei
|
995f57bbc1
|
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
|
2018-05-30 22:24:07 -04:00 |
|
Subv
|
9631ae2fa4
|
GPU: Implemented the R8 texture format (0x1D)
|
2018-05-29 21:49:37 -05:00 |
|
Subv
|
110515404c
|
GPU: Implemented the A1B5G5R5 texture format (0x14)
|
2018-05-27 09:02:05 -05:00 |
|
Subv
|
634620b502
|
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
|
2018-04-25 11:55:30 -05:00 |
|
bunnei
|
31748079de
|
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
|
2018-04-24 22:31:45 -04:00 |
|
Subv
|
abd66a9a33
|
GPU: Implement the A2BGR10 texture format.
|
2018-04-21 17:32:25 -05:00 |
|
Subv
|
37f782e1b7
|
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
|
2018-04-18 20:48:53 -05:00 |
|
Subv
|
e9f62cb1bb
|
GPU: Implemented the B5G6R5 format.
|
2018-04-18 18:16:45 -05:00 |
|
Subv
|
102251cb37
|
GPU: Allow using a configurable block height when unswizzling textures.
|
2018-04-18 12:52:51 -05:00 |
|
Subv
|
0892143af9
|
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
|
2018-03-24 11:31:53 -05:00 |
|
Subv
|
bc03dc4793
|
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
|
2018-03-24 11:30:56 -05:00 |
|
Subv
|
d09097276f
|
GPU: Preliminary work for texture decoding.
|
2018-03-24 11:30:56 -05:00 |
|