Commit graph

17865 commits

Author SHA1 Message Date
Lioncash
72481cce94 aes_util: Make use of std::span
Allows us to simplify the interface quite a bit as it will handle
contiguous sequences for us.
2021-04-23 09:58:41 -04:00
Lioncash
5bc631a7c5 acc/lbl: Remove unused variables 2021-04-23 09:39:56 -04:00
Lioncash
61f25f6eff lm: Make use of insert_or_assign() in Log()
Avoids unnecessary default construction of an entry in cases where no
entry exists before overwriting the created entry.
2021-04-23 09:27:18 -04:00
Lioncash
0b535a371f lm: Prevent redundant map lookups in Log()
We can perform the lookup and then do the contains check by checking the
end iterator. The benefit of this is that if we *do* find an entry, then
we aren't hashing into the map again to find it.

We can also get rid of an unused std::vector temporary while we're at
it.
2021-04-23 09:24:21 -04:00
Lioncash
d9917dd09c lm: Resolve -Wextra-semi warning
Resolves a trivial warning with clang.
2021-04-23 09:20:54 -04:00
Lioncash
596e303d7b program_metadata: Explicitly specify copy/move functions
The generation of the copy assignment operators are deprecated on being
generated when a user-provided destructor is present.

We can explicitly specify that we desire this behavior to keep the class
forward compatible with future standards.
2021-04-23 09:16:17 -04:00
Morph
2e6d247754 Merge pull request #6225 from ameerj/unused-header
yuzu_cmd: Remove unused resource.h
2021-04-22 22:27:48 -04:00
ameerj
26f5049a7e yuzu_cmd: Remove unused resource.h 2021-04-22 22:25:49 -04:00
bunnei
296172950e Merge pull request #6224 from Morph1984/hid_InitializeSevenSixAxisSensor
service: hid: Get transfer memory for InitializeSevenSixAxisSensor
2021-04-22 16:39:48 -07:00
bunnei
f8e4c29953 Merge pull request #6222 from lat9nq/ext-boost
cmake: Download Boost from ext-linux-bin if inadequate local version
2021-04-22 11:49:39 -07:00
lat9nq
8480f49835 cmake: Download Boost if inadequate local version
Building SDL2 from externals is incompatible with Conan's version of
libiconv, a requirement of Conan's Boost package. Solution is to use the
same Boost package in use by the linux-fresh container. This tells CMake
to download boost_1_75_0.tar.xz from yuzu-emu/ext-linux-bin at CMake's
configuration step, much the same way Qt and FFmpeg are downloaded for
Windows.

Also makes DownloadExternals.cmake cross-platform. Although the CMake
code is not entirely specific to Linux, only Linux has Boost libraries
available at ext-linux-bin, whereas there is no equivalent Boost package
for Windows at ext-windows-bin. caveat emptor
2021-04-22 14:09:40 -04:00
Morph
9c8242ed3f service: hid: Get transfer memory for InitializeSevenSixAxisSensor 2021-04-22 05:50:46 -04:00
bunnei
e02a62283e Merge pull request #6223 from lat9nq/ffmpeg-external-fixes
cmake: Fix FFmpeg external usage and cleanup
2021-04-21 14:36:33 -07:00
bunnei
9e35805ac8 Merge pull request #6214 from Morph1984/time-fix-kirby-clash
time: Fix GetClockSnapshotFromSystemClockContext
2021-04-21 11:17:58 -07:00
lat9nq
98d932f5a7 cmake: Suppress SDL2 not found warning
If SDL2 is not found, the error is handled by falling back to externals.
No need spill the full warning at the find_package if it's going to be
handled later, so add QUIET to it.
2021-04-21 03:00:41 -04:00
lat9nq
01b5c8aa43 cmake: Allow FFmpeg external usage and cleanup
Sets find_package(FFmpeg) to QUIET instead of REQUIRED. This allows
using the FFmpeg external in cases where there is no suitable installed
version of FFmpeg.

Also fixes a bug where multiple CMake configures causes FFmpeg_LIBRARIES
to concatenate on itself, producing cyclical dependencies. Unsets the
variable before building it in the foreach loop.

Fixes FFmpeg_INCLUDE_DIR not including the headers generated at run
time.
2021-04-21 02:57:22 -04:00
bunnei
f2d13bfefb Merge pull request #6219 from lioncash/log-erase
log/backend: Make use of erase_if
2021-04-20 16:07:00 -07:00
bunnei
4dfabbe348 Merge pull request #6218 from lioncash/tcache
texture_cache/util: Fix src being used instead of dst within DeduceBlitImages case
2021-04-20 11:56:40 -07:00
bunnei
2bf74dd3e1 Merge pull request #6207 from lat9nq/sdl-2.0.14
cmake: Use SDL 2.0.14 and fix scope issue
2021-04-20 10:19:03 -07:00
Lioncash
4105a18d21 log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2021-04-20 12:57:49 -04:00
Lioncash
b34cf1fe34 log/backend: Make use of erase_if
Same behavior, but less verbose.
2021-04-20 12:53:05 -04:00
bunnei
ad0eac28a8 Merge pull request #6217 from Morph1984/consistent-writebuffers
general: Write buffers before pushing raw arguments
2021-04-19 20:54:25 -07:00
bunnei
2287809736 Merge pull request #6215 from lioncash/duplicate
npad: Remove duplicated class member variable
2021-04-19 18:12:48 -07:00
bunnei
38c2e6e066 Merge pull request #6216 from lioncash/uninit-read
arp: Prevent potential uninitialized read of launch member variable
2021-04-19 14:30:36 -07:00
Lioncash
c81f95a54b texture_cache/util: Fix src being used instead of dst within DeduceBlitImages
This line can only ever be reached if src is null, so dereferencing it
here is a logic bug that slipped through.

Instead, we dereference dst instead which is guaranteed to be valid.
2021-04-19 13:01:50 -04:00
Morph
91aadc6484 general: Write buffers before pushing raw arguments
For consistency with the rest of the service implementations
2021-04-19 12:45:50 -04:00
Lioncash
4874031e26 arp: Use type alias for issue function
Reduces some verbosity and centralizes the function details in one spot.
2021-04-19 12:36:10 -04:00
Lioncash
712a4960a5 arp: Prevent uninitialized read of launch member variable
If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.

Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
2021-04-19 12:30:34 -04:00
Lioncash
6a68568356 npad: Remove duplicated class member variable
ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
2021-04-19 12:23:28 -04:00
Morph
bebb8afcbf time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshot 2021-04-19 12:09:28 -04:00
Morph
b8a414cea0 time: Fix GetClockSnapshotFromSystemClockContext
This removes an incorrect alignment usage and corrects the positions of the popped parameters.

- Fixes Super Kirby Clash crashing on boot
2021-04-19 11:17:47 -04:00
bunnei
af61e8d1ab Merge pull request #6208 from lat9nq/boost-static
ci: linux: Link Boost statically
2021-04-18 00:19:25 -07:00
lat9nq
8f7aebd907 ci: linux: Link Boost statically
Only affects the AppImage and the raw binaries. Enables running the
executable alone on Linux systems when all other libraries are
compatible.
2021-04-18 02:32:58 -04:00
lat9nq
1e36a11626 general: Ignore implicit-fallthrough for SDL.h
SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
lat9nq
c8a26a2cbf cmake: Use SDL 2.0.14 and fix CMake scope issue
Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.

Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
Morph
a608e2a852 Merge pull request #6204 from lat9nq/sdl2-external
externals: Add SDL 2.0.12
2021-04-17 22:36:56 -04:00
lat9nq
456c348f1d gitmodules: Remove unneeded prefix
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-04-17 20:48:51 +00:00
bunnei
32b420ee46 Merge pull request #6205 from Morph1984/applet-focus-state-change
applets: Send focus state change message on applet state change
2021-04-17 11:37:17 -07:00
Morph
c46a12cd4e applets: Send focus state change message on applet state change
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17 09:26:48 -04:00
Morph
defdb91b37 applets: Make the applet mode a protected property of Applet 2021-04-17 08:50:49 -04:00
bunnei
513b946494 Merge pull request #6125 from ogniK5377/nvdec-close-dev
nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei
fddc868288 Merge pull request #6133 from Morph1984/project-eleuthia
Project Eleuthia - On-Screen Keyboard and Error Applet Overlays
2021-04-16 23:03:23 -07:00
lat9nq
688720e9a7 externals: Add SDL 2.0.12
Since Bintray is (soon to be) no more, there needs to be a way to
acquire SDL2. Since 20.04's version is older than our minimum required
version (2.0.12), add it as an external.
2021-04-16 19:12:47 -04:00
bunnei
38e526056b Merge pull request #6201 from bunnei/remove-bintray
cmake: Remove use of bintray for externals.
2021-04-16 10:36:48 -07:00
bunnei
cf6b66f5da cmake: Remove use of bintray for externals.
- Bintray will be deprecated on May 1st 2021 (https://bintray.com/)
- We were previously using this for Qt (non-Windows) and SDL.
- I've moved to bundled SDL on Windows.
2021-04-15 23:12:23 -07:00
bunnei
f527e7a748 Merge pull request #6119 from german77/SDLMapping
InputCommon: Address mapping and naming issues with SDL2
2021-04-15 21:40:35 -07:00
Chloe Marcec
e4b60c77d6 Address issues 2021-04-16 13:52:32 +10:00
Morph
d00a4873bf applets/swkbd: Implement the Qt Software Keyboard frontend
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog

Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
714a8f2906 error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
c170ef2dc2 overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00