Commit graph

13166 commits

Author SHA1 Message Date
ReinUsesLisp
1e32800bf8 shader/control_flow: Remove brace initializer in std containers
These containers have a default constructor.
2019-11-07 01:44:08 -03:00
ReinUsesLisp
93d1d8713b shader/decode: Reduce severity of arithmetic rounding warnings 2019-11-07 01:43:38 -03:00
ReinUsesLisp
d08cbd4f31 shader/arithmetic: Reduce RRO stub severity 2019-11-07 01:43:38 -03:00
ReinUsesLisp
6a63af168a shader/texture: Remove NODEP warnings
These warnings don't offer meaningful information while decoding
shaders. Remove them.
2019-11-07 01:43:38 -03:00
bunnei
b2d99e940a Merge pull request #3078 from bunnei/azure-rename-partial
ci: Rename build folder only on non-mainline builds
2019-11-06 23:28:58 -05:00
bunnei
5fc5237616 ci: Rename build folder only on non-mainline builds 2019-11-06 23:26:29 -05:00
bunnei
25c8b7b309 Merge pull request #3077 from yuzu-emu/revert-3073-azure-rename-partial
Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:37:01 -05:00
bunnei
55eefbfb07 Revert "ci: Rename build folder only on non-mainline builds" 2019-11-06 21:36:50 -05:00
bunnei
e2df5620dd Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 -05:00
bunnei
d21d039208 Merge pull request #3076 from DarkLordZach/telem-names
ci: Populate build repository from Azure environment
2019-11-06 10:08:27 -05:00
bunnei
629cecbad6 Merge pull request #3062 from bunnei/event-improve
kernel: Improve events
2019-11-06 10:05:50 -05:00
Rodrigo Locatti
afa4528b51 Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
Zach Hilman
fa69a9922e ci: Populate build repository from Azure environment 2019-11-05 21:37:27 -05:00
bunnei
7fe2ca7e1d Merge pull request #3073 from DarkLordZach/azure-rename-partial
ci: Rename build folder only on non-mainline builds
2019-11-05 21:10:44 -05:00
Zach Hilman
7713eb71f1 ci: Rename build folder only on non-mainline builds 2019-11-05 21:07:30 -05:00
David
692023754d Merge pull request #2859 from Morph1984/hid
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
bunnei
52ad231f80 Merge pull request #2914 from FernandoS27/fermi-fix
Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 -05:00
bunnei
546f934ef0 Merge pull request #3045 from lioncash/zlib-tests
externals: Remove special casing of zlib's tests.
2019-11-05 20:44:17 -05:00
bunnei
6adeafe285 Merge pull request #3065 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-05 16:55:11 -05:00
bunnei
fe02b9f968 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
bunnei
84991fde3c Merge pull request #3059 from FearlessTobi/stub-am-commands
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 -05:00
Mat M
3b3312598c Merge pull request #3060 from FearlessTobi/patch-1
common/bit_field: Remove FORCE_INLINE calls
2019-11-03 04:59:06 -05:00
bunnei
e65f7b41dc Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-padding
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:40:04 -05:00
bunnei
da2cf661f1 Revert "common_func: Use std::array for INSERT_PADDING_* macros." 2019-11-03 04:39:51 -05:00
bunnei
0217c1253e Merge pull request #3063 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03 04:35:12 -05:00
bunnei
388a651346 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 04:30:16 -05:00
bunnei
cff4a946ab kernel: readable_event: Signal only once. 2019-11-03 04:25:41 -05:00
bunnei
eeef564c02 kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.

# Conflicts:
#	src/core/hle/service/am/applets/applets.cpp
#	src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
bunnei
02a4c4c481 kernel: readable_event: Initialize members. 2019-11-03 04:18:39 -05:00
Tobias
9b5cffaa36 common/bit_field: Remove FORCE_INLINE calls
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167.
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
FearlessTobi
f60d43ef45 core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
bunnei
2aa8c0881a Merge pull request #3058 from FearlessTobi/port-4948
Port citra-emu/citra#4948: "citra_qt: add amiibo drag and drop support"
2019-11-03 01:55:21 -04:00
FearlessTobi
1e76625657 citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
ReinUsesLisp
623b99047c gl_rasterizer: Re-enable stream buffer memory due to global memory
Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00
ReinUsesLisp
38b6042bcb gl_rasterizer: Upload constant buffers with glNamedBufferSubData
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.

This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24

Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
Rodrigo Locatti
8ff5594082 Merge pull request #3054 from FernandoS27/fix-tld4-2
shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +00:00
Fernando Sahmkow
39e04b51ff Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that.
2019-10-30 21:14:57 -04:00
Rodrigo Locatti
563dcb509a Merge pull request #3050 from FernandoS27/fix-tld4
shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +00:00
Fernando Sahmkow
d65eed3b61 Shader_IR: Fix TLD4 and add Bindless Variant.
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 -04:00
Rodrigo Locatti
1d717369d1 Merge pull request #3038 from lioncash/docs
kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei
daa6663ce0 Merge pull request #3046 from ReinUsesLisp/clean-gl-state
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
4bc62dd758 Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei
43540a622f Merge pull request #3007 from DarkLordZach/fsc-regress
savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo Locatti
efbd57f6e3 gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +00:00
ReinUsesLisp
b157ce5bbd gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
385122dc97 gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
9651fece1f gl_state: Change SetDefaultViewports to use default constructor 2019-10-29 21:27:24 -03:00
ReinUsesLisp
3cb079e85f gl_state: Minor style changes 2019-10-29 21:27:24 -03:00
ReinUsesLisp
941e2036ca gl_state: Remove unused Citra TextureUnits 2019-10-29 21:27:24 -03:00
ReinUsesLisp
f15e087454 gl_state: Move initializers from constructor to class declaration 2019-10-29 21:27:23 -03:00