lat9nq
bcd77d4b7b
CMakeLists: use system zstd on Linux
...
From what I understand, this tells CMake to use the system, not conan,
version of zstd. Required to build on the coming MinGW Docker container.
2020-09-28 21:11:39 -04:00
lat9nq
1589c097d4
CMakeLists: fix for finding zstd on linux-mingw
2020-09-28 20:28:47 -04:00
bunnei
bab40bb134
Merge pull request #4719 from lioncash/audio-warn
...
audio_core: Resolve sign conversion warnings
2020-09-27 01:52:59 -07:00
Rodrigo Locatti
5a27fb96a4
Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
...
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26 23:52:49 +00:00
bunnei
efa7224fb4
Merge pull request #4703 from lioncash/desig7
...
shader/registry: Make use of designated initializers where applicable
2020-09-26 15:23:15 -07:00
bunnei
62e5f8d2c3
Merge pull request #4718 from lioncash/vk
...
vk_command_pool: Add missing header guard
2020-09-26 00:13:48 -07:00
bunnei
1af3773aef
Merge pull request #4720 from lioncash/header
...
audio_core: Remove unnecessary inclusions
2020-09-25 22:04:26 -07:00
lat9nq
e12b3fcc9e
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
...
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
Lioncash
a97ec95061
behavior_info: Fix typo Renerer -> Renderer
2020-09-25 17:14:02 -04:00
Lioncash
c6fe328f73
audio_core: Remove unnecessary inclusions
...
Same behavior, but removes header dependencies where they don't need to
be.
2020-09-25 13:19:42 -04:00
Lioncash
8e2814d9ad
audio_core: Resolve sign conversion warnings
...
While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
2020-09-25 01:22:47 -04:00
Lioncash
165a083705
effect_context: Make use of explicit where applicable
...
While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
2020-09-25 00:27:11 -04:00
Lioncash
8f78956784
vk_command_pool: Move definition of Pool into the cpp file
...
Allows the implementation details to be changed without recompiling any
files that include this header.
2020-09-25 00:15:52 -04:00
Lioncash
943d0c8f2c
vk_command_pool: Make use of override on destructor
2020-09-25 00:14:10 -04:00
Lioncash
4e2a72b1ef
vk_command_pool: Add missing header guard
2020-09-25 00:12:45 -04:00
LC
d2d0909b84
Merge pull request #4717 from lioncash/debug
...
service: Restore "unused" function
2020-09-25 00:07:19 -04:00
Lioncash
711c5c7bdf
service: Restore "unused" function
...
Turns out this function is actually used, but within a trace log.
2020-09-25 00:06:40 -04:00
bunnei
c9113bedc6
Merge pull request #4711 from lioncash/move5
...
arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24 21:02:42 -07:00
bunnei
221e4c3e41
Merge pull request #4678 from Morph1984/LoadOpenContext-partial-impl
...
acc: Partially implement LoadOpenContext
2020-09-24 11:21:25 -07:00
Lioncash
a31702acaf
arithmetic_integer_immediate: Make use of std::move where applicable
...
Same behavior, minus any redundant atomic reference count increments and
decrements.
2020-09-24 13:28:45 -04:00
bunnei
e6abc97da3
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
...
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23 18:24:27 -07:00
bunnei
d9aa237df7
Merge pull request #4618 from german77/GcAdapterAutoMap
...
Add automap feature for GC adapter
2020-09-23 15:55:26 -07:00
Lioncash
2da5a0c30d
shader/registry: Silence a -Wshadow warning
2020-09-23 15:10:25 -04:00
Lioncash
34af344aad
shader/registry: Remove unnecessary namespace qualifiers
...
Using statements already make these unnecessary.
2020-09-23 15:08:34 -04:00
Rodrigo Locatti
c89aa6b431
Merge pull request #4702 from lioncash/doc-warn
...
memory: Resolve a -Wdocumentation warning
2020-09-23 19:07:47 +00:00
Rodrigo Locatti
d108368c35
Merge pull request #4701 from lioncash/unused-proto
...
install_dialog: Remove unused function prototype
2020-09-23 19:07:27 +00:00
Rodrigo Locatti
ff25dcb617
Merge pull request #4700 from lioncash/copies
...
game_list: Eliminate redundant argument copies
2020-09-23 19:06:47 +00:00
Lioncash
b050a95af8
shader/registry: Make use of designated initializers where applicable
...
Same behavior, less repetition.
2020-09-23 15:06:25 -04:00
Lioncash
3abd28c35a
memory: Resolve a -Wdocumentation warning
...
memory doesn't exist as a parameter any more.
2020-09-23 13:39:27 -04:00
Lioncash
4464a33c93
install_dialog: Make use of [[nodiscard]] where applicable
...
Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
2020-09-23 13:22:04 -04:00
Lioncash
3fbbfd0561
install_dialog: Remove unused function prototype
...
This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
2020-09-23 13:20:12 -04:00
Lioncash
ab1b7eefc8
game_list: Make game list function naming consistent
...
Makes the naming consistent with the rest of the functions that are
present.
2020-09-23 11:28:11 -04:00
Lioncash
2827ce5194
game_list: Eliminate redundant argument copies
...
Several functions can be taken by const reference to avoid copies
2020-09-23 11:20:12 -04:00
Lioncash
cc4e8c247d
control_flow: emplace elements in place within TryQuery()
...
Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash
13df9625be
control_flow: Make use of std::move in InsertBranch()
...
Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash
e457001dce
General: Make use of std::nullopt where applicable
...
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
485eec243d
ips_layer: Eliminate a redundant copy in Parse()
...
Prevents unnecessary copying of the line being parsed.
2020-09-22 16:38:45 -04:00
bunnei
292693b696
Merge pull request #4675 from Morph1984/fix-boot-multicontent
...
submission_package: Account for multi-content NSPs
2020-09-21 16:36:46 -07:00
Morph
152b529a00
acc: Stub LoadOpenContext
...
This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
2020-09-21 01:01:02 -04:00
Rodrigo Locatti
24d77012ce
Merge pull request #4692 from ReinUsesLisp/remove-vsync
...
renderer_opengl: Remove emulated mailbox presentation
2020-09-21 00:21:32 +00:00
bunnei
24b421b14c
Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
...
hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
ReinUsesLisp
f4dbeb72d7
renderer_opengl: Remove emulated mailbox presentation
...
Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
bunnei
1a3f019bad
Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval
...
Test: Decrease pad_update_ns
2020-09-19 00:39:50 -07:00
ReinUsesLisp
22fb70406f
vk_query_cache: Hack counter destructor to avoid reserving queries
...
This is a hack to destroy all HostCounter instances before the base
class destructor is called. The query cache should be redesigned to have
a proper ownership model instead of using shared pointers.
For now, destroy the host counter hierarchy from the derived class
destructor.
2020-09-19 01:47:29 -03:00
ReinUsesLisp
7c747f9bea
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
...
This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.
Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.
Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.
This greatly simplifies resource management code and the free status of
resources should have less false negatives.
To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
german
9f70da1a9b
Add automap feature for GC adapter
2020-09-18 16:51:16 -05:00
Lioncash
e486fc26a8
fermi_2d: Make use of designated initializers
...
Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Morph
505ce79b9d
hid: Implement Get/SetNpadHandheldActivationMode
...
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
Morph
a769682977
configure_input_player: Fixes motion mapping using ConfigureButtonClick
2020-09-18 03:56:31 -04:00
bunnei
cfa3badd54
Merge pull request #4647 from Morph1984/readd-context-menu
...
configure_input_player: Re-add "Clear" context menu option
2020-09-17 22:59:13 -07:00