lat9nq
bd8630531e
settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
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core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
Fernando Sahmkow
4f68a8f45a
Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
2023-06-28 21:32:45 +02:00
Fernando Sahmkow
7ae0cdbb09
MemoryTracking: Initial setup of atomic writes.
2023-06-28 19:34:21 +02:00
Liam
5b858c8306
core: decouple ARM interface from Dynarmic
2023-06-12 22:11:51 -04:00
Liam
1b33ebdde2
nvnflinger: allow locking framerate during video playback
2023-06-08 01:15:51 -04:00
Liam
18088c67cd
vfs_concat: fix time complexity of read
2023-05-26 16:07:38 -04:00
Fernando Sahmkow
6bc60f78d9
GPU: Add Reactive flushing
2023-05-07 23:46:12 +02:00
bunnei
dd78368441
Merge pull request #10117 from liamwhite/sync-register
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kernel: match calls to Register and Unregister
2023-05-03 09:07:19 -07:00
Liam
bdaf10ec9e
settings: rename extended memory layout to unsafe, move from general to system
2023-04-30 14:24:22 -04:00
Liam
7afcc29ac8
kernel: match calls to Register and Unregister
2023-04-29 21:52:26 -04:00
Liam
6eaef51cf2
memory: rename global memory references to application memory
2023-03-23 20:28:47 -04:00
Liam
156516e399
kernel: use KTypedAddress for addresses
2023-03-22 09:35:16 -04:00
Liam
b8da5b73b2
kernel: convert KProcess to new style
2023-03-12 22:09:27 -04:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
Liam
1c3a93e7c4
service: refactor server architecture
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Converts services to have their own processes
2023-02-21 12:19:25 -05:00
Liam
5175ea2ae1
core: defer cpu shutdown
2023-02-21 12:19:25 -05:00
Liam
c68577384a
general: rename CurrentProcess to ApplicationProcess
2023-02-13 19:03:12 -05:00
Liam
c11dff8639
EmuThread: refactor
2022-12-17 16:26:24 -05:00
Liam
08d81c9726
general: improve handling of system startup failure
2022-12-06 16:13:42 -05:00
bunnei
94ee753735
core: Use atomic instead of a lock to protect is_paused.
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- This allows us to call IsPaused() elsewhere if we are holding the suspend lock.
2022-11-26 13:46:38 -08:00
Liam
a0ed2571c7
kernel: reinitialize after dram layout change
2022-10-30 11:01:22 -04:00
Liam
ee969900ae
core: barrier service thread shutdown
2022-10-23 05:45:45 -04:00
bunnei
e3cb70d8df
core: Initialize: Add missing braces.
2022-10-18 19:13:35 -07:00
bunnei
438c1b5c18
core: core_timing: Re-initialize if single/multicore state changes.
2022-10-18 19:13:35 -07:00
bunnei
a35c884097
core: Partially persist emulation state across game boots.
2022-10-18 19:13:35 -07:00
Fernando Sahmkow
43d8a8fb77
NVDRV: Further refactors and eliminate old code.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
383f95a063
NVDRV: Refactor Host1x
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a6425c97e4
VideoCore: Refactor syncing.
2022-10-06 21:00:52 +02:00
Kelebek1
c6d4071162
Remove pause callbacks from coretiming
2022-09-13 13:20:35 +01:00
FearlessTobi
31c4475420
yuzu: Display current game version in multiplayer room
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Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
Andrea Pappacoda
6a2efdda2f
chore: make yuzu REUSE compliant
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
FearlessTobi
10e2c8ef6a
network: Move global state into a seperate class
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
FearlessTobi
5ad67e876b
core: Fix -Wunused-variable
2022-07-25 21:59:30 +02:00
FearlessTobi
60008b680e
yuzu: Add ui files for multiplayer rooms
2022-07-25 21:59:28 +02:00
Kelebek1
be1f5f1d9f
Project Andio
2022-07-22 01:11:32 +01:00
Liam
59a6d88625
kernel: implement KProcess suspension
2022-06-14 10:04:11 -04:00
Liam
c14f683322
core/debugger: fix a number of shutdown deadlocks
2022-06-10 09:17:12 -04:00
Liam
2ee161a0bf
core/debugger: Implement new GDB stub debugger
2022-06-01 00:01:25 -04:00
Merry
71b0b6274e
Remove unused PrepareReschedule function
2022-04-24 12:10:16 +01:00
ameerj
22e01068e1
core: Reduce unused includes
2022-03-19 02:23:32 -04:00
lat9nq
7df809b8b1
core: Don't shutdown a null GPU
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When CreateGPU fails, yuzu would try and shutdown the GPU instance
regardless of whether any instance was actually created.
Check for nullptr before calling its methods to prevent a crash.
2022-03-07 15:25:20 -05:00
bunnei
09adf10025
core: hle: kernel: KProcess: Pass in KResourceLimit on process creation.
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- This allows us to have a resource limit per process, rather than use the global system resource limit.
2022-02-21 12:41:31 -08:00
ameerj
664fcdc64b
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 -05:00
bunnei
cae0bef7ec
core: hle: kernel: Reflect non-emulated threads as core 3.
2021-12-06 16:39:16 -08:00
german77
4f3c5f0101
core: Register HID
2021-11-24 20:30:23 -06:00
Morph
86d6531083
Merge pull request #7279 from Morph1984/system-get-program-id
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general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
ameerj
a09800057a
core: Reorder perf_stats destruction order on Shutdown
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Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Morph
41a0c088ba
general: Get the current process program id directly from the system
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This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
10508e7af2
general: Rename GetTitleID to GetProgramID
2021-11-04 16:57:16 -04:00
ameerj
d27abf5546
core: Remove unused includes
2021-11-03 21:42:57 -04:00