liamwhite
7e5d50c380
Merge pull request #12875 from FernandoS27/sw-blitter
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SwBlitter: Fix Pitch linear reading/writting
2024-02-01 11:34:06 -05:00
liamwhite
9b3d0ed178
Merge pull request #12848 from german77/caps-interface
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service: capsrv: Migrate to new IPC
2024-02-01 11:33:55 -05:00
liamwhite
6e85d48a8b
Merge pull request #12780 from german77/touch_resource5
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service: hid: Fully implement touch resource
2024-02-01 11:33:44 -05:00
Fernando Sahmkow
4d65645d80
MemoryManager: Reduce the page table size based on last big page address.
2024-02-01 13:00:36 +01:00
Fernando Sahmkow
4c68fc6ea7
SwBlitter: Fix Pitch linear reading/writting
2024-01-31 23:02:10 +01:00
Liam
7aed3eb94b
hardware_composer: implement speed limit extensions
2024-01-31 11:27:21 -05:00
Liam
5ec76db392
nvnflinger/gpu: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
d2f98ce312
renderer_opengl: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
f727f13cb9
renderer_vulkan: implement layer stack composition
2024-01-31 11:27:21 -05:00
Liam
2a314f9e2e
renderer_opengl: split up blit screen resources into antialias and window adapt passes
2024-01-31 11:27:21 -05:00
Liam
64eb14d45a
renderer_opengl: move out ownership of FSR resources
2024-01-31 11:27:21 -05:00
Liam
cc8493ea2e
renderer_vulkan: convert FSR to graphics pipeline
2024-01-31 11:27:21 -05:00
Liam
dbcfa26891
renderer_opengl: move out FSR shader source construction
2024-01-31 11:27:20 -05:00
Liam
bd9c228844
renderer_opengl: split out FXAA
2024-01-31 11:27:20 -05:00
Liam
5d9ae38249
renderer_opengl: split out SMAA
2024-01-31 11:27:20 -05:00
Liam
86bfa837fc
renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
2024-01-31 11:27:20 -05:00
Liam
f50296ab23
renderer_vulkan: isolate FXAA from blit screen
2024-01-31 11:27:20 -05:00
Liam
e8fa898313
renderer_opengl: isolate core presentation code
2024-01-31 11:27:20 -05:00
Liam
cd8049a5e2
video_core: consistently account for resolution scaling when rendering
2024-01-31 11:27:20 -05:00
Liam
84678c7014
video_core: simplify accelerated surface fetch and crop handling between APIs
2024-01-31 11:27:20 -05:00
Narr the Reg
2bc64f4762
Merge pull request #12760 from liamwhite/mp-am
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am: rewrite for multiprocess support
2024-01-31 10:25:28 -06:00
Narr the Reg
18e18af578
Merge pull request #12858 from liamwhite/non-blocking
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internal_network: only poll for accept on blocking sockets
2024-01-31 10:24:30 -06:00
liamwhite
df38bba6a8
Merge pull request #12869 from FernandoS27/smmu-fixes
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SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
liamwhite
6ab8b0e26b
Merge pull request #12864 from Kelebek1/small_time_fixes
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Small time fixes
2024-01-31 11:22:16 -05:00
liamwhite
c0eb2563ca
Merge pull request #12868 from t895/engine-per-game
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settings: Allow audio sink, input, and output to be set per game
2024-01-31 11:22:04 -05:00
liamwhite
c0a03eca20
aoc: fix DLC listing ( #12867 )
2024-01-31 17:21:34 +01:00
Fernando Sahmkow
bdc1ed0ffe
Device Memory Manager: ensure raster protection only within mapped device addresses.
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
0ed58aa5ac
DeviceMemory: Make counter types configurable
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
811f5f1b1e
NVDRV: Join the heaper optimization blocks
2024-01-31 16:38:51 +01:00
Liam
27989bd49c
smmu: use new range mutex construction for protecting counters
2024-01-31 16:38:51 +01:00
Fernando Sahmkow
352f6d22e3
Texture Cache: make sparse texture table per channel
2024-01-31 16:38:51 +01:00
t895
6c6d6ece77
settings: Allow audio sink, input, and output to be set per game
2024-01-31 09:31:19 -05:00
Kelebek1
61b05f43ae
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2024-01-31 01:41:59 +00:00
Liam
6f216bb3e7
am: push storage from error applet with non-zero size
2024-01-30 20:13:48 -05:00
liamwhite
57fdab5f0e
Merge pull request #12860 from liamwhite/serialization2
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cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
liamwhite
5a5dc2deb0
Merge pull request #12859 from german77/led
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service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
Liam
6e1c3536ce
cmif_serialization: fix LargeData types
2024-01-30 12:26:32 -05:00
liamwhite
a8d9ed845e
Merge pull request #12856 from liamwhite/serialization
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cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
Narr the Reg
ac45bf3adb
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 10:57:03 -06:00
Hugo Locurcio
9b126e72f8
Persist filters in multiplayer public lobby list
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After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
Hugo Locurcio
4b2758f3c5
Color player counts in the multiplayer public lobby list
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- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00
Liam
52904fc719
internal_network: only poll for accept on blocking sockets
2024-01-30 10:29:05 -05:00
LotP1
74a1811a41
Update sockets.h
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forgot to realign the enum
2024-01-30 12:24:47 +01:00
LotP1
4de2b435c5
Update src/core/hle/service/sockets/sockets.h
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30 11:01:04 +01:00
Liam
f37e843722
cmif_serialization: fix out layout calculation
2024-01-30 02:22:45 -05:00
Narr the Reg
c75d2102f1
service: capsrv: Migrate to new IPC
2024-01-29 20:35:45 -06:00
Liam
82e8d85f40
am: stop emulation when all applets are closed
2024-01-29 20:17:33 -05:00
Liam
7df27bbef6
core: support offline web applet
2024-01-29 20:17:33 -05:00
Liam
953f05f76b
am: return AppletDataBroker and use for frontend applets
2024-01-29 20:17:33 -05:00
Liam
42f931bff1
am: rework IStorage for transfer storage
2024-01-29 20:17:33 -05:00