Lioncash
02cdd82efc
video_core: Remove unimplemented Start() function prototype
...
Given this has no definition, we can just remove it entirely.
2018-08-03 12:48:14 -04:00
Lioncash
153a00ebc0
video_core: Make global EmuWindow instance part of the base renderer class
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Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
bunnei
c388741f12
renderer: Create rasterizer and cleanup.
2018-03-22 19:46:37 -04:00
James Rowe
ea88c44eb8
Format: Run the new clang format on everything
2018-01-20 16:45:11 -07:00
James Rowe
bd5740a721
Remove gpu debugger and get yuzu qt to compile
2018-01-12 19:11:04 -07:00
Yuri Kunde Schlesner
b868036561
Move screen size constants from video_core to core
...
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
bunnei
d2a2789dda
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
emmauss
4865993e6f
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
tfarley
621cf30b24
Config: Add scaled resolution option
2016-04-21 17:27:48 -04:00
LittleWhite
59fe02348a
Improve error report from Init() functions
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Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Lioncash
4dcc5fe6ab
video_core: Make the renderer global a unique_ptr
2015-12-30 08:52:01 -05:00
bunnei
c03924e60e
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
Emmanuel Gil Peyrot
22ae87530b
Common: Cleanup emu_window includes.
2015-06-28 00:36:54 +01:00
tfarley
05dc633a8c
OpenGL renderer
2015-05-22 15:51:18 -07:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
bunnei
9960c49c21
Set framebuffer layout from EmuWindow.
2015-03-07 17:21:19 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Yuri Kunde Schlesner
11642fd3a2
Rework OpenGL renderer.
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The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
2014-10-12 14:38:53 +02:00
Kevin Hartman
02fd19b2f6
Added support for multiple input device types for KeyMap and connected Qt.
2014-09-12 01:15:14 -07:00
bunnei
de0a034a84
fixed project includes to use new directory structure
2014-04-08 20:15:08 -04:00
bunnei
63e46abdb8
got rid of 'src' folders in each sub-project
2014-04-08 19:25:03 -04:00