lat9nq
b373778199
ci: Build an AppImage
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This builds yuzu in an AppImage alongside the other archives during
release. Required to allow distributing yuzu in the future with upgraded
dependencies, such as Qt.
2020-12-30 16:05:15 -05:00
Rodrigo Locatti
17eb314a38
Merge pull request #5260 from lioncash/uninit
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maxwell_to_vk: Initialize usage variable in SurfaceFormat()
2020-12-30 16:17:01 -03:00
Lioncash
ebb8133b6e
maxwell_to_vk: Initialize usage variable in SurfaceFormat()
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Silences a -Wmaybe-uninitialized warning
2020-12-30 13:25:03 -05:00
LC
1c53456c3c
Merge pull request #5251 from ReinUsesLisp/wuninitialized
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cmake: Enforce -Wuninitialized
2020-12-30 06:34:42 -05:00
bunnei
380fefe86c
Merge pull request #4967 from ReinUsesLisp/new-texcache
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video_core/texture_cache: Rewrite the texture cache
2020-12-29 23:20:09 -08:00
ReinUsesLisp
d25b097e84
video_core: Rewrite the texture cache
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The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp
64f651bfa0
cmake: Enforce -Wuninitialized
2020-12-30 02:58:58 -03:00
ReinUsesLisp
d719dc7688
service/pcie: Fix invalid initialization argument
2020-12-30 02:58:38 -03:00
ReinUsesLisp
2d951b73bf
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
ReinUsesLisp
b8bc5d95af
host_shaders: Add Vulkan assembler compute shaders
2020-12-30 02:03:50 -03:00
ReinUsesLisp
82723df129
host_shaders: Add helper to blit depth stencil fragment shader
2020-12-30 02:02:07 -03:00
ReinUsesLisp
627b4c3387
host_shaders: Add texture color blit fragment shader
2020-12-30 02:00:48 -03:00
ReinUsesLisp
5ed139d5a2
host_shaders: Add shaders to present to the swapchain
2020-12-30 01:59:12 -03:00
ReinUsesLisp
90b5661015
host_shaders: Add shaders to convert between depth and color images
2020-12-30 01:48:44 -03:00
ReinUsesLisp
9d5ab4f22b
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
2020-12-30 01:47:08 -03:00
ReinUsesLisp
9915ad809e
host_shaders: Add shader to render a full screen triangle
2020-12-30 01:44:09 -03:00
ReinUsesLisp
8d49d1bc1f
host_shaders: Add pitch linear upload compute shader
2020-12-30 01:41:42 -03:00
ReinUsesLisp
e4e49e7fcb
host_shaders: Add block linear upload compute shaders
2020-12-30 01:39:35 -03:00
ReinUsesLisp
f0b34215b6
host_shaders: Add copyright headers to OpenGL present shaders
2020-12-30 01:35:56 -03:00
ReinUsesLisp
60050f5dd1
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
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Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-30 01:29:07 -03:00
ReinUsesLisp
8bfa4d6dbf
core/memory: Read and write page table atomically
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Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.
Configure Dynarmic to mask out these bits on pointer reads.
While we are at it, remove some unused attributes carried over from
Citra.
Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:
mov rdi,rcx
shr rdx,0Ch
mov r8,qword ptr [rax+8]
mov rax,qword ptr [r8+rdx*8]
mov rdx,rax
-and al,3
and rdx,0FFFFFFFFFFFFFFFCh
je Core::Memory::Memory::Impl::Read<unsigned char>
mov rax,qword ptr [vaddr]
movzx eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei
1a96235760
Merge pull request #5247 from comex/xx-concepts
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k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei
236149a59b
hle: kernel: service_thread: Make thread naming more consistent.
2020-12-29 16:46:29 -08:00
bunnei
407d3b7374
hle: kernel: Manage service threads on another thread.
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- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei
01e1b790a5
common: ThreadWorker: Add class to help do asynchronous work.
2020-12-29 16:46:29 -08:00
bunnei
f3a274a13f
Merge pull request #5246 from comex/xx-include
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Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00
bunnei
127bb064f7
hle: kernel: Manage host thread IDs using TLS.
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- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
LC
1bf142619d
Merge pull request #5248 from ReinUsesLisp/update-dynarmic
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externals: Update Dynarmic
2020-12-29 18:11:30 -05:00
ReinUsesLisp
8e4afdb821
externals: Update Dynarmic
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Keeps yuzu up to date with the latest changes and introduces a change
needed for a lock-free optimization our side.
2020-12-29 19:30:52 -03:00
comex
8be4bd5104
k_priority_queue: Fix concepts use
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- For `std::same_as`, add missing include of `<concepts>`.
- For `std::convertible_to`, create a replacement in `common/concepts.h`
and use that instead.
This would also be found in `<concepts>`, but unlike `std::same_as`,
`std::convertible_to` is not yet implemented in libc++, LLVM's STL
implementation - not even in master. (In fact, `std::same_as` is the
*only* concept currently implemented. For some reason.)
2020-12-29 14:33:41 -05:00
comex
0049fbaa9e
Add missing include of "core/hle/kernel/kernel.h"
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This is needed as the header invokes methods on KernelCore.
2020-12-29 14:22:35 -05:00
LC
e1b8d02351
Merge pull request #5245 from ameerj/sleepthread-log
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svc: demote SleepThread log to LOG_TRACE
2020-12-29 14:03:24 -05:00
ameerj
ca41363261
svc: demote SleepThread log to LOG_TRACE
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This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29 14:01:56 -05:00
bunnei
ae5e92e2fb
Merge pull request #5236 from gal20/udp_client_patch
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input_common: process udp packets only for the correct pad
2020-12-29 02:51:40 -08:00
bunnei
67051cf10c
hle: kernel: Move ServiceThread ownership to KernelCore.
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- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei
b2ef309edb
hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.
2020-12-29 01:06:39 -08:00
bunnei
e5f216261e
hle: service: Acquire and release a lock on requests.
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- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei
93b4668017
audio_core: stream: Ensure buffer is valid before release.
2020-12-28 21:33:34 -08:00
bunnei
ae526934c7
core: Do not reset device_memory on shutdown.
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- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei
5d4fa58af2
core: hle: kernel: Clear process list on boot.
2020-12-28 21:33:34 -08:00
bunnei
50675db080
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
bunnei
04e4925807
hle: service: vi: Refactor to grab buffer only once.
2020-12-28 21:33:34 -08:00
bunnei
b1b4edec05
service: nvflinger: Improve synchronization for BufferQueue.
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- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
8cf0ba96d9
hle: service: Ensure system is powered on before writing IPC result.
2020-12-28 16:33:48 -08:00
bunnei
838c266e82
core: kernel: Clear process list earlier.
2020-12-28 16:33:48 -08:00
bunnei
db49c273db
video_core: gpu_thread: Do not wait when system is powered down.
2020-12-28 16:33:48 -08:00
bunnei
1e370cff0e
core: settings: Untangle multicore from asynchronous GPU.
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- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
1481056e3d
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
bunnei
927976c86c
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
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- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
846f35c4ad
hle: kernel: hle_ipc: Remove SleepClientThread.
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- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00