Commit graph

73 commits

Author SHA1 Message Date
ameerj
c0705ede4d shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
ReinUsesLisp
0d12e498ab glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ameerj
b83c3e7182 gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ameerj
4f3e869dd0 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ameerj
508e41777b shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
lat9nq
c969f6e678 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ameerj
0810714e46 glsl: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp
ebd1146ea7 glsl: Only declare fragment outputs on fragment shaders 2021-07-22 21:51:38 -04:00
ReinUsesLisp
9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ameerj
7a9b23ea70 glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj
1d2c13fd7b glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj
bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj
50e1ced397 glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj
b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj
3e6f89f964 glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj
7bf5c1164e glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj
5d2cd1551f glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj
b247baab26 glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj
a2f864493b glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj
5eb36b0913 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj
42ac60591e glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj
95aedb5258 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj
656de6639c glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
ccd4becb79 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj
819ae85298 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj
5292962d7e glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj
b3a46a3746 glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj
8c9d420fa5 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj
8894af7c06 glsl: Fix <32-bit SSBO writes
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj
4534294b7b glsl: Cleanup and address feedback 2021-07-22 21:51:37 -04:00
ameerj
bef3820fb0 glsl: Refactor Global memory functions 2021-07-22 21:51:37 -04:00
ameerj
2e8da9d3be glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj
d19a49485a glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj
0c162d8b17 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj
f54240823c glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj
922ea01123 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj
1736a7e162 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
ameerj
363e228778 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj
e866cece98 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj
7374a8bf1d glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj
aa06d8fa05 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj
1cc3be2135 HACK glsl: Write defaults to unused generic attributes 2021-07-22 21:51:37 -04:00
ameerj
12b9b923e1 glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj
33f63cdc22 glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj
748e56e8a2 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj
f91616b31a glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj
ee44e94932 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj
5a3864d8c4 glsl: Implement VOTE 2021-07-22 21:51:36 -04:00