Commit graph

962 commits

Author SHA1 Message Date
FearlessTobi
e89cbc93dd Address second part of review comments 2020-01-23 20:55:26 +01:00
fearlessTobi
b2f53cceb6 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.

Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
James Rowe
afd360f85d Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
James Rowe
47197f6b18 Fix git version in scm_rev.cpp 2020-01-16 00:12:50 -07:00
bunnei
60fa40fc16 common: SPSCQueue: Notify after incrementing queue size. 2019-12-16 20:39:53 -05:00
Weiyi Wang
9a19c4bbd5 fix clang-format and lambda capture 2019-11-23 01:30:06 +01:00
Weiyi Wang
e20e161c5c unfold UNREACHABLE implementation for dumb compilers
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-11-23 01:30:06 +01:00
ReinUsesLisp
a653f24a00 common/logging: Silence no return value warnings 2019-11-15 18:43:35 -03:00
Lioncash
51d9e22b7e common_funcs: Remove semicolons from INSERT_PADDING_* macros
Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
2019-11-14 17:05:27 -05:00
Lioncash
7d2b1204d7 common/hash: Remove unused HashableStruct
This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
2019-11-13 14:58:43 -05:00
Lioncash
ae15e162be common_funcs: silence sign-conversion warnings in MakeMagic()
We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
2019-11-13 06:53:19 -05:00
Zach Hilman
fa69a9922e ci: Populate build repository from Azure environment 2019-11-05 21:37:27 -05:00
bunnei
fe02b9f968 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
Tobias
9b5cffaa36 common/bit_field: Remove FORCE_INLINE calls
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167.
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
David
86521bca3b Merge pull request #2971 from FernandoS27/new-scheduler-v2
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow
ab86995cb9 Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
Fernando Sahmkow
d4da704ac5 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 2019-10-25 09:01:29 -04:00
Lioncash
58d94234a1 common/algorithm: Add description comment indicating intended algorithms
Makes it explicit that the header is intended for iterator-based
algorithms that can ideally operate on any type.
2019-10-15 15:25:23 -04:00
Lioncash
b5202d5da2 common: Rename binary_find.h to algorithm.h
Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less.
2019-10-15 15:24:50 -04:00
Fernando Sahmkow
17b53b4a54 Kernel Scheduler: Make sure the global scheduler shutdowns correctly. 2019-10-15 11:55:24 -04:00
Lioncash
18a54d5b01 alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.

We simply need to provide a constructor to handle this case.

This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
a8ad9b2141 alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
bunnei
7a15ccbc4c Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
376be77d02 Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Zach Hilman
892f001f62 common: Add additional SCM revision fields 2019-10-05 00:09:49 -04:00
ReinUsesLisp
7b9f6e5764 common/file_util: Silence -Wswitch 2019-10-04 23:28:34 +00:00
Fernando Sahmkow
7b55e1c0b1 Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
Fernando Sahmkow
9f61500df1 shader_ir: Corrections to outward movements and misc stuffs 2019-10-04 18:52:48 -04:00
Zach Hilman
b67b5b356b cmake: Add SCM detection for Azure 2019-09-22 17:23:10 -04:00
Zach Hilman
46c3a8d6a3 log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
2019-09-21 21:44:22 -04:00
ReinUsesLisp
67f47b2f6a shader_ir: Implement VOTE
Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics

Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.

To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:

* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true

ballotARB, also known as "uint64_t(activeThreadsNV())", emits

VOTE.ANY Rd, PT, PT;

on nouveau's compiler. This doesn't match exactly to Nvidia's code

VOTE.ALL Rd, PT, PT;

Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
5f6d1644c4 Common/Alignment: Add noexcept where required. 2019-07-19 21:49:54 -04:00
Fernando Sahmkow
5581a0d296 Kernel: Address Feedback 2019-07-19 11:28:57 -04:00
Fernando Sahmkow
f478fa3a7f Common: Correct alignment allocator to work on C++14 or higher. 2019-07-19 11:11:42 -04:00
Fernando Sahmkow
5bce8f62ac VM_Manager: Align allocated memory to 256bytes
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
Fernando Sahmkow
48e75bade4 shader_ir: Implement a new shader scanner 2019-07-09 08:14:36 -04:00
Fernando Sahmkow
c3c7215820 texture_cache: Address Feedback 2019-07-05 09:46:53 -04:00
ReinUsesLisp
84878d07a9 common/alignment: Address feedback 2019-06-24 01:47:09 -03:00
ReinUsesLisp
224e4e174d shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
Fernando Sahmkow
70071a17df texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth 2019-06-20 21:36:12 -03:00
ReinUsesLisp
1d10810d2b video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
20e97604f1 Reduce amount of size calculations. 2019-06-20 21:36:12 -03:00
Lioncash
37ff16bbb0 common/hex_util: Reserve std::string memory ahead of time
Avoids potentially performing multiple reallocations (depending on the
size of the input data) by reserving the necessary amount of memory
ahead of time.

This is trivially doable, so there's no harm in it.
2019-06-12 17:54:11 -04:00
Lioncash
59d55c8137 common/hex_util: Combine HexVectorToString() and HexArrayToString()
These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
2019-06-12 17:54:05 -04:00
ReinUsesLisp
d7f13b7e6e cmake: Add missing shader hash file entries 2019-06-06 20:11:48 -03:00
Lioncash
f2551410bf common/math_util: Provide a template deduction guide for Common::Rectangle
Allows for things such as:

auto rect = Common::Rectangle{0, 0, 0, 0};

as opposed to being required to explicitly write out the underlying
type, such as:

auto rect = Common::Rectangle<int>{0, 0, 0, 0};

The only requirement for the deduction is that all constructor arguments
be the same type.
2019-05-31 04:44:02 -03:00
bunnei
a42ca86140 Merge pull request #1931 from DarkLordZach/mii-database-1
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
Lioncash
4b35863a18 common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()
While we're at it, also invert the conditional into a guard clause.
2019-05-23 14:33:29 -04:00
Lioncash
40b76cdcd2 common/file_util: Make GetCurrentDir() return a std::optional
nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.
2019-05-23 14:24:13 -04:00
Lioncash
997f43bdf8 common/file_util: Remove duplicated documentation comments
These are already present within the header, so they don't need to be
repeated in the cpp file.
2019-05-23 14:22:12 -04:00