ReinUsesLisp
c44139cda0
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7066f9ef7b
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
5c187201ec
shader: Add constant propagation for arithmetic right shifts
2021-07-22 21:51:28 -04:00
ReinUsesLisp
56aae7efcf
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e54171c1a9
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
eb7a932952
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
ameerj
688c89590c
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
FernandoS27
4a97dd4483
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
b85c9d8e84
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
fbb642f433
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
f1a3f449d6
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
2f01c7fb62
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
b1e325f317
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
6c60109967
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
99e6cd3916
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6d540c6f2e
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0623915e2e
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
ReinUsesLisp
b597da7f2a
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f771d1fc52
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00
ameerj
bfdb38404c
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ad1507b4a5
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ca85ce444f
spirv: Bitcast non-F32 output attributes to their type before store
2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6b541e36a
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f65aa540d8
spirv: Bitcast non-F32 attributes to F32
2021-07-22 21:51:27 -04:00
ReinUsesLisp
10c96c7484
shader: Implement PrimitiveId
2021-07-22 21:51:27 -04:00
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
0f99fdc0eb
shader: Mark atomic instructions as writes
2021-07-22 21:51:27 -04:00
ReinUsesLisp
03c16b085a
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00
ReinUsesLisp
bba876f192
spirv: Implement Layer stores
2021-07-22 21:51:27 -04:00
FernandoS27
f930bda4fb
spirv: Fix alpha test
2021-07-22 21:51:27 -04:00
ameerj
9502835689
spirv: Fix non-atomic 64-bit store
2021-07-22 21:51:27 -04:00
ameerj
542dc35aac
spirv: Implement alpha test
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e59971ea1b
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4a6c299e3f
shader: Implement early Z tests
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9f5ab82de2
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a4f27e897c
shader: Fix fixed pipeline point size on geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
deba5c7666
shader: Add constant propagation for *&^| binary operations
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac
shader: Implement OUT
2021-07-22 21:51:27 -04:00
lat9nq
f70707d435
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ebc7b90a0
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c6b81943a9
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
211fc6331d
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
1cae8e9a10
spirv: Define StorageImageWriteWithoutFormat capability when used
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c7efa5ead4
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
31835567f2
shader: Mark blocks with no end branch as unreachable
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4678dc7246
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00