Commit graph

18863 commits

Author SHA1 Message Date
ReinUsesLisp
b62b8f2e84 vk_scheduler: Allow command submission on worker thread
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.

Scheduler::Finish is unchanged.

To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
eb7ef12b95 vk_compute_pass: Fix -Wshadow warning 2021-07-22 21:51:29 -04:00
ReinUsesLisp
ed6c131c92 shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd502a4d43 vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
896a4fe9b5 vulkan: Rework descriptor allocation algorithm
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
a3b025c6a4 vk_graphics_pipeline: Generate specialized pipeline config functions and improve code 2021-07-22 21:51:29 -04:00
ReinUsesLisp
565d922014 shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
ameerj
90ff800962 shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
ecd481a0ca vk_compute_pipeline: Fix index comparison oversight on compute texture buffers 2021-07-22 21:51:29 -04:00
ReinUsesLisp
1f54f1ff26 shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d835906b9f vulkan_device: Require shaderClipDistance and shaderCullDistance features 2021-07-22 21:51:29 -04:00
ReinUsesLisp
1f47476089 vk_graphics_pipeline: Guard against non-tessellation pipelines using patches 2021-07-22 21:51:29 -04:00
ReinUsesLisp
e37ec2790d shader: Fix storage type when reading patches on tess control 2021-07-22 21:51:29 -04:00
ReinUsesLisp
c8b0377a67 shader: Fix VMNMX selector B 2021-07-22 21:51:29 -04:00
Rodrigo Locatti
72b10edd15 shader: Fix bugs and build issues on GCC 2021-07-22 21:51:29 -04:00
ReinUsesLisp
fa439cb6df shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
ReinUsesLisp
763adf56a6 shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
1d861a6e90 shader: Remove identity removal pass for better build times 2021-07-22 21:51:29 -04:00
ReinUsesLisp
4eec191801 shader: Add more strict validation the pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp
21d50bd9bd shader: Fix forward referencing identity instructions when inserting phi 2021-07-22 21:51:29 -04:00
ReinUsesLisp
3c80ebf1e2 shader: Remove invalidated blocks in dead code elimination pass 2021-07-22 21:51:29 -04:00
ReinUsesLisp
12d7acf707 shader: Add missing UndoUse case for GetSparseFromOp 2021-07-22 21:51:29 -04:00
ReinUsesLisp
9b691a28d8 shader: Require dual source blending 2021-07-22 21:51:29 -04:00
ReinUsesLisp
04e042d3b3 shader: Simplify code in opcodes.h to fix Intellisense
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.

While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
052317e748 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ameerj
3089fb1e2a shader: Refactor atomic_operations_global_memory 2021-07-22 21:51:28 -04:00
ameerj
8202ace3e9 shader: add missing include guard in half_floating_point_helper.h 2021-07-22 21:51:28 -04:00
ReinUsesLisp
172942911a shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLisp
16a869571e shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLisp
9f5c43dd53 shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLisp
fecb87ebc8 cmake: Link to common in shader_recompiler 2021-07-22 21:51:28 -04:00
ReinUsesLisp
3c1229a7c5 shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
1a44a5cafa shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLisp
9edc2bd70f shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6236b611cf shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7769517fc0 shader: Move siblings check to a separate function and comment them out 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7bf134b294 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLisp
3a39124359 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6bd6a5bce shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLisp
8d1327bf78 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c44139cda0 shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7066f9ef7b shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
5c187201ec shader: Add constant propagation for arithmetic right shifts 2021-07-22 21:51:28 -04:00
ReinUsesLisp
56aae7efcf shader: Simplify code for local memory 2021-07-22 21:51:28 -04:00
ReinUsesLisp
e54171c1a9 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
eb7a932952 spirv: Fix ViewportMask 2021-07-22 21:51:28 -04:00
ameerj
688c89590c spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
FernandoS27
4a97dd4483 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27
b85c9d8e84 shader: Implement F2F (Imm) 2021-07-22 21:51:28 -04:00
FernandoS27
fbb642f433 shader: Implement IADD3.CC/.X 2021-07-22 21:51:28 -04:00