bunnei
4ec9f8d6ae
Merge pull request #520 from bunnei/shader-shl
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gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
mailwl
2870d37714
Small fixes
2018-06-05 15:34:01 +03:00
mailwl
7dee92618f
Service/MM: add service and stub some functions
2018-06-05 12:19:29 +03:00
Subv
18d020ae81
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-04 22:56:28 -05:00
Subv
1476b79308
GPU: Implemented the F2I_R shader instruction.
2018-06-04 22:06:50 -05:00
bunnei
fdb75599cc
Merge pull request #518 from Subv/incomplete_shaders
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GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei
732dd3fa03
gl_shader_decompiler: Fix typo with ISCADD instruction.
2018-06-04 22:41:10 -04:00
bunnei
3ffb26b0a6
gl_shader_decompiler: Implement SHL instruction.
2018-06-04 22:36:49 -04:00
bunnei
74ac2cc0f1
Merge pull request #519 from bunnei/pred-not-equal
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gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:18:22 -04:00
bunnei
d9b029ff99
gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:00:47 -04:00
bunnei
2623acffa8
Merge pull request #517 from Subv/iscadd
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GPU: Implement the ISCADD shader instruction.
2018-06-04 21:59:55 -04:00
Subv
368be6ae32
GPU: Implement the ISCADD shader instructions.
2018-06-04 20:17:41 -05:00
Subv
4e153d2bd6
GPU: Added decodings for the ISCADD instructions.
2018-06-04 20:17:39 -05:00
bunnei
2321fe4ec7
Merge pull request #514 from Subv/lop32i
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GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
6dd400647a
Merge pull request #510 from Subv/isetp
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GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
aa486a9eb2
GPU: Implement predicated exit instructions in the shader programs.
2018-06-04 19:18:11 -05:00
Subv
9e1ef025cb
GPU: Take into account predicated exits when performing shader control flow analysis.
2018-06-04 19:14:23 -05:00
bunnei
8279e1205d
Merge pull request #512 from Subv/fset
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GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
71bbea4a0d
Merge pull request #501 from Subv/shader_bra
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GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
c26ae19983
Merge pull request #515 from Subv/viewport_fix
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
3e3e3274c7
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
Subv
45a000239d
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 -05:00
Subv
a58a06a218
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
bunnei
f1ddf6c1ee
Merge pull request #490 from BreadFish64/extension-check
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Add checks for OpenGL extension support
2018-06-04 16:13:55 -04:00
bunnei
460a2abe70
Merge pull request #513 from Subv/cache_alignment
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GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 16:12:55 -04:00
greggameplayer
2de6a09da6
Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params ( #511 )
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* Add some IoctlCommand with their params to nvhost_gpu
* fix clang-format
* delete trailing whitespace
* fix some clang-format
* delete one other trailing whitespace
* last clang-format fix
2018-06-04 16:12:02 -04:00
Subv
7caec68586
GPU: Implemented the LOP32I instruction.
2018-06-04 13:56:31 -05:00
Subv
a2117df8e6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 13:01:53 -05:00
BreadFish64
8a956adf8c
sdl: add check for GL extension support
2018-06-04 12:26:41 -05:00
BreadFish64
a7e6cadc81
qt: add check for GL extension support
2018-06-04 12:26:30 -05:00
bunnei
5c86832ce7
Merge pull request #502 from bunnei/more-am-stuff
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am: Implement PopOutData, and various fixes.
2018-06-04 13:23:19 -04:00
Subv
0e337430f5
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
2018-06-04 11:22:26 -05:00
Subv
c330734536
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
2018-06-04 11:12:03 -05:00
James Rowe
8c1869e258
Merge pull request #507 from valentinvanelslande/3616
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Port citra #3616
2018-06-04 10:04:18 -06:00
Valentin Vanelslande
a610638c0b
Port citra #3616
2018-06-04 10:57:18 -05:00
mailwl
0e922be408
Correct function results
2018-06-04 14:43:02 +03:00
mailwl
18798ad061
Service/nfp:user : stub some functions.
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Used by Zelda: BoTW
2018-06-04 12:39:43 +03:00
bunnei
b9e0c0495a
am: Implement ILibraryAppletAccessor::PopOutData.
2018-06-03 23:44:23 -04:00
bunnei
6c8ab7e431
am: ISelfController:LaunchableEvent should be sticky.
2018-06-03 23:44:22 -04:00
bunnei
96b4c99a7a
am: Stub out ILibraryAppletAccessor Start and GetResult methods.
2018-06-03 23:44:22 -04:00
bunnei
8691aa8cd7
Merge pull request #499 from bunnei/am-stuff
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am: Implement CreateStorage, PushInData, etc.
2018-06-03 23:43:52 -04:00
Subv
54a12f1b84
GPU: Partially implemented the shader BRA instruction.
2018-06-03 22:26:36 -05:00
Subv
d75c79b61a
GPU: Added decoding for the BRA instruction.
2018-06-03 22:14:00 -05:00
bunnei
129f945c77
am: Implement ILibraryAppletAccessor::PushInData.
2018-06-03 22:10:06 -04:00
bunnei
43ce8b93f0
am: Implement IStorageAccessor::Write.
2018-06-03 22:10:06 -04:00
bunnei
d29b7b48eb
am: Cleanup IStorageAccessor::Read.
2018-06-03 22:10:06 -04:00
bunnei
1597b12861
am: Implement ILibraryAppletCreator::CreateStorage.
2018-06-03 22:10:05 -04:00
bunnei
d7b6e69400
Merge pull request #500 from Subv/long_queries
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GPU: Partial implementation of long GPU queries.
2018-06-03 21:24:50 -04:00
bunnei
a13a6d5a0f
Merge pull request #498 from bunnei/texs-mask
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gl_shader_decompiler: Implement TEXS component mask.
2018-06-03 21:22:12 -04:00
Subv
315e5e6cf3
GPU: Partial implementation of long GPU queries.
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Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp.
In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU.
This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03 19:17:31 -05:00