Commit graph

7 commits

Author SHA1 Message Date
Lioncash
29db886722 audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
Chloe Marcec
a894cf5169 audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.

Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00
Lioncash
8e2814d9ad audio_core: Resolve sign conversion warnings
While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
2020-09-25 01:22:47 -04:00
Lioncash
165a083705 effect_context: Make use of explicit where applicable
While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
2020-09-25 00:27:11 -04:00
David Marcec
f17f347e03 Preliminary effects 2020-08-17 01:23:55 +10:00
David Marcec
7cdad5d1fb Address issues 2020-07-25 12:39:37 +10:00
David Marcec
81b2b4fbe9 audio_core: Apollo Part 1, AudioRenderer refactor 2020-07-25 12:39:34 +10:00