Lioncash
159b4a2f45
nvflinger: Mark locals const where applicable
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Makes non-mutable state more explicit.
2019-01-29 21:13:33 -05:00
Lioncash
9d7cbe408b
nvflinger: Use a std::array for the available displays instead of std::vector
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The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 -05:00
Lioncash
ce50c06bfc
hle/ipc_helpers: Fix clang-format warnings
2019-01-29 21:11:04 -05:00
Lioncash
7a8e2f3538
hle/ipc_helpers: Allow pushing signed values
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This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 -05:00
bunnei
8036154738
Merge pull request #2063 from lioncash/pessimizing
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video_core/shader: Minor changes
2019-01-28 19:33:26 -05:00
bunnei
37561c5517
Merge pull request #2065 from lioncash/pm
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service/pm: Implement SetMaintenanceBoot
2019-01-28 19:32:32 -05:00
Lioncash
28f6a8efd8
service/pm: Implement SetMaintenanceBoot()
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This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).
With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 -05:00
Lioncash
89bf15b818
service/pm: Tidy up functionality related to SystemBootMode
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Just minor tidying of interfaces.
2019-01-28 11:44:37 -05:00
bunnei
ec3d66bfe5
Merge pull request #2064 from lioncash/vi-stub
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service/vi: Remove stubbed notifier from SetLayerVisibility
2019-01-28 11:05:07 -05:00
Lioncash
545c88724c
service/vi: Remove stubbed notifier from SetLayerVisibility
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This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.
Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 -05:00
Lioncash
4addab6160
shader/shader_ir: Amend three comment typos
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Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
a7de39a6ba
shader/shader_ir: Amend constructor initializer ordering for AbufNode
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Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
980ea9cfb1
shader/decode: Avoid a pessimizing std::move within DecodeRange()
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std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
bunnei
248ee22d2d
Merge pull request #2060 from lioncash/exception
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kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 -05:00
bunnei
1e186a8dd5
Merge pull request #2058 from ReinUsesLisp/trunc-warning
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video_core: Silent implicit conversion warning
2019-01-27 12:49:59 -05:00
bunnei
d207849545
Merge pull request #2059 from FearlessTobi/port-4601
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Port citra-emu/citra#4601 : "dsp_interface: fix sound being played while volume is 0"
2019-01-26 21:21:04 -05:00
Lioncash
1ea7578fba
kernel/svc: Log out uncaught C++ exceptions from svcBreak
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Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.
This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 -05:00
fearlessTobi
ed00930999
dsp_interface: fix sound being played while volume is 0
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According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
ReinUsesLisp
93c7b4aa86
video_core: Silent implicit conversion warning
2019-01-26 02:27:14 -03:00
bunnei
b1a4671770
Merge pull request #1927 from ReinUsesLisp/shader-ir
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video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
5a398e299c
Merge pull request #2054 from bunnei/scope-context-refactor
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frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
c0d710d655
Merge pull request #2049 from FearlessTobi/port-3928
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Port citra-emu/citra#3928 : "citra_qt: Log settings on launch"
2019-01-23 20:46:37 -05:00
bunnei
674ebdda6a
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
zhupengfei
c63f74ed1d
citra_qt: Log settings on launch
2019-01-22 23:35:38 +01:00
bunnei
28eaa6c598
Merge pull request #2047 from FearlessTobi/patch-3
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ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues
2019-01-22 16:00:17 -05:00
Tobias
70c66b6171
ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues
2019-01-22 21:52:59 +01:00
bunnei
6b20af72c0
Merge pull request #2043 from ReinUsesLisp/rt-separate
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maxwell_3d: Set rt_separate_frag_data to 1 by default
2019-01-22 09:23:35 -05:00
ReinUsesLisp
fdb76f6147
maxwell_3d: Set rt_separate_frag_data to 1 by default
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Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei
1ee7b6cfed
Merge pull request #2035 from lioncash/fwd-decl
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yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
bunnei
3479b85af9
Merge pull request #2038 from jroweboy/loading-progress-bar
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Loading progress bar upgrades
2019-01-21 14:12:47 -05:00
James Rowe
d6c9eb7510
Change const char* to const char[]
2019-01-21 10:28:32 -07:00
James Rowe
67076bc07b
Fix mingw compile error and warnings
2019-01-21 09:39:45 -07:00
James Rowe
cf6cbd8c26
Add fade out effect to the loading screen
2019-01-21 09:20:16 -07:00
James Rowe
b3bba1e52c
Set Minimum Size to the same as renderwindow
2019-01-21 08:51:37 -07:00
James Rowe
681b9f8407
Remove blue box around loading screen
2019-01-21 08:50:23 -07:00
James Rowe
d152eea254
Change the background color of Stage Complete to yuzu blue
2019-01-20 19:14:14 -07:00
James Rowe
059ece9d03
Rename step 1 and step 2 to be a little more descriptive
2019-01-20 18:40:25 -07:00
James Rowe
c7516a14eb
Prevent estimated time from flashing after slow shader compilation starts
2019-01-20 18:31:35 -07:00
James Rowe
4084b0caec
Move progress bar style into constexpr strings
2019-01-20 18:20:21 -07:00
James Rowe
b2e68f104e
Hide progress bar on Prepare step
2019-01-20 15:09:14 -07:00
James Rowe
a923e54655
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
bunnei
04a65c6ad0
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
eea45eb2ab
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
42e3e0cfee
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei
0170f40682
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei
531f203a9b
Merge pull request #2025 from DarkLordZach/loader-banner-logo
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loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe
cdf5da57aa
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 -07:00
James Rowe
bd16d2c0cc
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
40063a35d2
Merge pull request #2031 from lioncash/priv
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yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei
afeae9b7bb
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
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gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00