Commit graph

16948 commits

Author SHA1 Message Date
ReinUsesLisp
9915ad809e host_shaders: Add shader to render a full screen triangle 2020-12-30 01:44:09 -03:00
ReinUsesLisp
8d49d1bc1f host_shaders: Add pitch linear upload compute shader 2020-12-30 01:41:42 -03:00
ReinUsesLisp
e4e49e7fcb host_shaders: Add block linear upload compute shaders 2020-12-30 01:39:35 -03:00
ReinUsesLisp
f0b34215b6 host_shaders: Add copyright headers to OpenGL present shaders 2020-12-30 01:35:56 -03:00
ReinUsesLisp
60050f5dd1 video_core/host_shaders: Add support for prebuilt SPIR-V shaders
Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-30 01:29:07 -03:00
ReinUsesLisp
8bfa4d6dbf core/memory: Read and write page table atomically
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.

Configure Dynarmic to mask out these bits on pointer reads.

While we are at it, remove some unused attributes carried over from
Citra.

Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:

 mov         rdi,rcx
 shr         rdx,0Ch
 mov         r8,qword ptr [rax+8]
 mov         rax,qword ptr [r8+rdx*8]
 mov         rdx,rax
-and         al,3
 and         rdx,0FFFFFFFFFFFFFFFCh
 je          Core::Memory::Memory::Impl::Read<unsigned char>
 mov         rax,qword ptr [vaddr]
 movzx       eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei
1a96235760 Merge pull request #5247 from comex/xx-concepts
k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei
236149a59b hle: kernel: service_thread: Make thread naming more consistent. 2020-12-29 16:46:29 -08:00
bunnei
407d3b7374 hle: kernel: Manage service threads on another thread.
- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei
01e1b790a5 common: ThreadWorker: Add class to help do asynchronous work. 2020-12-29 16:46:29 -08:00
bunnei
f3a274a13f Merge pull request #5246 from comex/xx-include
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00
bunnei
127bb064f7 hle: kernel: Manage host thread IDs using TLS.
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
LC
1bf142619d Merge pull request #5248 from ReinUsesLisp/update-dynarmic
externals: Update Dynarmic
2020-12-29 18:11:30 -05:00
ReinUsesLisp
8e4afdb821 externals: Update Dynarmic
Keeps yuzu up to date with the latest changes and introduces a change
needed for a lock-free optimization our side.
2020-12-29 19:30:52 -03:00
comex
8be4bd5104 k_priority_queue: Fix concepts use
- For `std::same_as`, add missing include of `<concepts>`.

- For `std::convertible_to`, create a replacement in `common/concepts.h`
  and use that instead.

  This would also be found in `<concepts>`, but unlike `std::same_as`,
  `std::convertible_to` is not yet implemented in libc++, LLVM's STL
  implementation - not even in master.  (In fact, `std::same_as` is the
  *only* concept currently implemented.  For some reason.)
2020-12-29 14:33:41 -05:00
comex
0049fbaa9e Add missing include of "core/hle/kernel/kernel.h"
This is needed as the header invokes methods on KernelCore.
2020-12-29 14:22:35 -05:00
LC
e1b8d02351 Merge pull request #5245 from ameerj/sleepthread-log
svc: demote SleepThread log to LOG_TRACE
2020-12-29 14:03:24 -05:00
ameerj
ca41363261 svc: demote SleepThread log to LOG_TRACE
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29 14:01:56 -05:00
bunnei
ae5e92e2fb Merge pull request #5236 from gal20/udp_client_patch
input_common: process udp packets only for the correct pad
2020-12-29 02:51:40 -08:00
bunnei
67051cf10c hle: kernel: Move ServiceThread ownership to KernelCore.
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei
b2ef309edb hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession. 2020-12-29 01:06:39 -08:00
bunnei
e5f216261e hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei
93b4668017 audio_core: stream: Ensure buffer is valid before release. 2020-12-28 21:33:34 -08:00
bunnei
ae526934c7 core: Do not reset device_memory on shutdown.
- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei
5d4fa58af2 core: hle: kernel: Clear process list on boot. 2020-12-28 21:33:34 -08:00
bunnei
50675db080 gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. 2020-12-28 21:33:34 -08:00
bunnei
04e4925807 hle: service: vi: Refactor to grab buffer only once. 2020-12-28 21:33:34 -08:00
bunnei
b1b4edec05 service: nvflinger: Improve synchronization for BufferQueue.
- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
8cf0ba96d9 hle: service: Ensure system is powered on before writing IPC result. 2020-12-28 16:33:48 -08:00
bunnei
838c266e82 core: kernel: Clear process list earlier. 2020-12-28 16:33:48 -08:00
bunnei
db49c273db video_core: gpu_thread: Do not wait when system is powered down. 2020-12-28 16:33:48 -08:00
bunnei
1e370cff0e core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
1481056e3d video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
bunnei
927976c86c video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
846f35c4ad hle: kernel: hle_ipc: Remove SleepClientThread.
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00
bunnei
e322c6cfba hle: service: bsd: Update to work with service threads, removing SleepClientThread. 2020-12-28 16:33:48 -08:00
bunnei
fd213b5856 hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
bunnei
3d7b4bfa48 hle: kernel: service_thread: Add parameter for thread pool size. 2020-12-28 16:33:47 -08:00
bunnei
eeabd0cc31 hle: service: nvflinger: Refactor locking and interfaces. 2020-12-28 16:33:47 -08:00
bunnei
b8cb6a1b2c hle: service: vi: Remove usage of SleepClientThread. 2020-12-28 16:33:47 -08:00
bunnei
56be5d7ba9 core: hle: server_session: Use separate threads for each service connection. 2020-12-28 16:33:47 -08:00
bunnei
195b3d37b4 Merge pull request #5233 from german77/inverted
InputCommon: Allow to invert analog axis with right click
2020-12-28 14:06:21 -08:00
FearlessTobi
dc2883eac5 .ci/templates: Enable QT translation for MSVC CI
Previously this flag was missing, causing translation files not to be shipped with CI builds of yuzu.
2020-12-28 15:54:02 +01:00
gal20
2f5fb99b94 udp client: process packets only for the correct pad 2020-12-27 22:22:48 +02:00
german
139222d3a5 Allow to invert analog axis with right click 2020-12-26 17:46:14 -06:00
ReinUsesLisp
4ea0d7a8f1 renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
Without using VK_EXT_robustness2, we can't consider the 'enabled' (not
null) vertex buffers as dynamic state, as this leads to invalid Vulkan
state. Move this to static state that is always hashed and compared in
the pipeline key.

The bits for enabled vertex buffers are moved into the attribute state
bitfield. This is not 'correct' as it's not an attribute state, but that
struct has bits to spare, and it's used in an array of 32 elements (the
exact same number of vertex buffer bindings).
2020-12-25 23:34:38 -03:00
Morph
91db46cf0e yuzu/main: Add basic command line arguments
The following command line arguments are supported:

yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
Rodrigo Locatti
2ee2a45da2 Merge pull request #5226 from ReinUsesLisp/c4715-vc
video_core: Enforce C4715 (not all control paths return a value)
2020-12-25 03:11:47 -03:00
Rodrigo Locatti
1f3305dc1c Merge pull request #5225 from ReinUsesLisp/always-vulkan
cmake: Always enable Vulkan
2020-12-25 02:52:29 -03:00
bunnei
eb609b73a7 core: memory: Ensure thread safe access when pages are rasterizer cached (#5206)
* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24 21:51:49 -08:00