bunnei
726d32720f
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
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qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
020efd1ced
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
0742a71e0e
Merge pull request #1645 from dharmin/master
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Fix quickstart link
2018-11-04 18:05:33 -05:00
Mat M
078339eb8a
Merge pull request #1643 from FreddyFunk/typo
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Fix typo in BufferTransformFlags
2018-11-04 18:04:50 -05:00
Dharmin K Shah
ca5bbf0e78
Fix quickstart link
2018-11-05 00:36:49 +05:30
Frederic Laing
1944d20eb7
Fix typo in BufferTransformFlags
2018-11-04 16:56:10 +01:00
Zach Hilman
d98525e809
qt: Add help option to open yuzu folder
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Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
bunnei
4a42f5f99c
Merge pull request #1636 from ogniK5377/hwopus-bad-assert
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Fixed incorrect hwopus assert
2018-11-03 00:29:15 -04:00
greggameplayer
8886cfe261
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
b62c1b9445
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
David Marcec
d3d2bb2c35
Fixed incorrect hwopus assert
2018-11-02 15:23:38 +11:00
David Marcec
60bd67f92e
Fixed HID crash when launching more than 1 game & signaled syleset change event
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This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
a97dc50bc4
Merge pull request #1615 from lioncash/input
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configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei
938dd94181
memory_manager: Do not MapBufferEx over already in use memory.
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- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
9221ebe9eb
Merge pull request #1623 from Tinob/master
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Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
fe596b4c6e
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
493bb10cce
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
50b2aed937
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
63f4a03dcd
Merge pull request #1622 from bunnei/fix-macros
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maxwell_3d: Restructure macro upload to use a single macro code memory.
2018-11-01 00:14:59 -04:00
bunnei
42b74a5e41
maxwell_3d: Restructure macro upload to use a single macro code memory.
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
f6d9e33742
Merge pull request #1604 from FearlessTobi/port-4369
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Port citra-emu/citra#4369 : "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
bunnei
7bca4ea21a
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
bunnei
6c2d255b6c
Merge pull request #1614 from ReinUsesLisp/surface-params
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video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-31 22:31:02 -04:00
bunnei
e93f5e3b72
Merge pull request #1626 from lioncash/table
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service/usb: Update IPdSession's function table
2018-10-31 22:28:58 -04:00
Lioncash
eae8892b57
configure_system: Contrain profile usernames to 32 characters
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Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
greggameplayer
39efd5a7f0
Implement SurfaceTarget Texture2DArray
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( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado
cbbb016f34
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
Lioncash
1429e2ca92
service/usb: Update IPdSession's function table
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Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
FernandoS27
906d2fd5af
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
bunnei
6ce20c4d1f
Merge pull request #1624 from lioncash/boost
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general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei
a090b0a28c
Merge pull request #1595 from FreddyFunk/cast
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configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash
70e4492d49
general: Remove unused boost inclusions where applicable
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Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L
c76f4b6aec
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
bc45d67f35
Merge pull request #1621 from lioncash/ipc
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hle_ipc: Make GetDomainMessageHeader return a regular pointer
2018-10-29 23:55:59 -04:00
Lioncash
6f2cb1a437
hle_ipc: Add member function for querying the existence of a domain header
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Gets rid of the need to call the getter and then check for null.
2018-10-29 23:28:04 -04:00
Lioncash
abf974f2f5
hle_ipc: Make GetDomainMessageHeader return a regular pointer
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Nothing requires the shared owner ship here, so we can just return a
plain pointer.
2018-10-29 23:18:25 -04:00
bunnei
2bf8ae7730
Merge pull request #1611 from lioncash/const
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core: Add missing const variants of getters for the System class
2018-10-29 22:48:59 -04:00
bunnei
7a504b045b
Merge pull request #1580 from FernandoS27/mm-impl
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Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei
3465685c93
Merge pull request #1617 from FearlessTobi/fix-stretch-delay
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time_stretch: Switch to values of Citra
2018-10-29 19:09:30 -04:00
Zach Hilman
08ce39a982
ns: Implement command 400: GetApplicationControlData
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Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman
6403fcec90
fsp_srv: Implement ISaveDataInfoReader
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An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman
28a569a78b
fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
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Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman
1f01627bbc
savedata_factory: Expose accessors for SaveDataSpace
2018-10-29 13:54:38 -04:00
Zach Hilman
706f466e9f
loader/nro: Call RegisterRomFS from Load
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Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29 13:54:38 -04:00
Zach Hilman
7c8d9d5960
control_metadata: Add GetRawBytes function to NACP
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Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29 13:54:38 -04:00