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20 commits

Author SHA1 Message Date
MaranBr
cc7f2808ed Update FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android (#187)
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This updates FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/187
Reviewed-by: crueter <crueter@noreply.localhost>
Co-authored-by: MaranBr <maranbr@noreply.localhost>
Co-committed-by: MaranBr <maranbr@noreply.localhost>
2025-06-14 17:42:22 +00:00
MaranBr
4cc39b98d6 Update FFmpeg to 7.1.1 on Windows (#156)
This commit updates FFmpeg to version 7.1.1 on Windows.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/156
Co-authored-by: MaranBr <maranbr@noreply.localhost>
Co-committed-by: MaranBr <maranbr@noreply.localhost>
2025-06-05 18:56:56 +00:00
swurl
568ac9f7de fix fmv greenscreens when CPU video decoding is enabled (#131)
This just reverts FFmpeg to 6.0.2 (known working version) but we should
probably take a look at what breaking changes occurred since then.

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/131
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-29 21:55:19 +00:00
MaranBr
621d1c3d8a Enable FFmpeg GPU decoding for NVIDIA and AMD graphic cards (#139)
This enables the DXVA2, D3D11VA, D3D11VA2 and NVENC decoders for GPU decoding of H264 and VP9 formats on Windows.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/139
2025-05-29 21:20:13 +00:00
MaranBr
daab352512 Update FFmpeg to 7.0.3 2025-05-13 09:22:42 -04:00
Liam
4b9ff027a1 general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
Danila Malyutin
beec962363 Use initial_frame to check interlaced flag
If final frame was transferred from GPU, it won't carry the props.

Fixes #11089
2023-08-28 00:48:53 +04:00
Liam
ee0bf11a67 cmake: download architecture-specific ffmpeg for android 2023-06-03 00:05:43 -07:00
bunnei
6549cf8bd0 cmake: Integrate bundled FFmpeg for Android. 2023-06-03 00:05:26 -07:00
Danila Malyutin
6ab723eace Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
Alexandre Bouvier
94f6f6ba20 cmake: Fix FindPkgConfig 2022-09-20 22:21:52 +02:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Merry
da236f22b3 ffmpeg: Fix mis-maching argument warning for endif 2022-02-28 21:08:12 +00:00
Valeri
42efbdc492 Improve FFmpeg cmake file
* Fix compilation if CUDA_INCLUDE_DIRS is empty/contains multiple paths
* Pass CMAKE_{C,CXX}_COMPILER_LAUNCHER to ffmpeg compiler
2022-01-22 12:56:25 +03:00
liushuyu
e962e791eb externals/ffmpeg: set the cmake variable twice ...
... to avoid leaving variable undefined in the current scope
2021-12-15 21:17:33 -07:00
liushuyu
9885209b9f externals: fix a regression when using MSVC 2021-12-15 20:57:01 -07:00
liushuyu
f722e83537 video_core/codecs: (re-spin) refactor ffmpeg searching and handling 2021-12-15 20:57:01 -07:00
bunnei
15a4248f46 Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake" 2021-12-15 00:02:53 -08:00
liushuyu
538db2d872 CI: fix CI on Linux 2021-12-13 22:31:19 -07:00
liushuyu
3f9ff5ca17 ffmpeg: move the whole tree into externals/ffmpeg/ffmpeg ...
* this resolves the todo items in the CMakeLists.txt
* a version requirement check for ffmpeg is added to catch issues early
* for future-proof reasons, nasm/yasm is now only required when build on
  x86/AMD64 systems
2021-12-13 17:48:05 -07:00