bunnei
9e42ffa54e
Merge pull request #1630 from bunnei/fix-mapbufferex
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memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
d3c69e8499
Merge pull request #1635 from Tinob/master
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Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
bunnei
2c91c19d7c
Merge pull request #1653 from degasus/profiler
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gl_rasterizer: Update microprofile scopes.
2018-11-07 00:10:13 -08:00
David Marcec
2848c8b088
Ability to switch between docked and undocked mode in-game
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
a6d347c103
fixed spelling error
2018-11-07 12:04:43 +11:00
David Marcec
04b01f5db2
Added missing log
2018-11-07 11:46:04 +11:00
David Marcec
d018183d4e
Implement acc:TrySelectUserWithoutInteraction
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
29d148c063
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
294ad8ccf4
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
6546a1aa88
gl_rasterizer_cache: Add profiles for Copy and Blit.
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
6bd55db4ca
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
a485e5210c
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
399d30b4bf
microprofile: Drop ReleaseActiveBuffer scope.
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This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
bunnei
efb7ec9063
Merge pull request #1649 from degasus/split_resource_manager
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gl_resource_manager: Split implementations in .cpp file.
2018-11-06 11:43:17 -05:00
Frederic Laing
c1e5c112c6
configure_system: Fix compiler warning
2018-11-06 16:38:10 +01:00
Frederic Laing
c646fe0684
yuzu/main: Fix compiler warning
2018-11-06 15:22:24 +01:00
Markus Wick
4da1b985fd
gl_resource_manager: Split implementations in .cpp file.
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Frederic Laing
a1139837f9
Implement SetMemoryPermission
2018-11-06 10:21:01 +01:00
bunnei
722303d3f3
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
763e3f25b3
Merge pull request #1633 from ogniK5377/reload-input
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Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei
e2ba7ed189
Merge pull request #1441 from CarlKenner/DebuggerLog
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logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
726d32720f
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
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qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
020efd1ced
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
0742a71e0e
Merge pull request #1645 from dharmin/master
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Fix quickstart link
2018-11-04 18:05:33 -05:00
Mat M
078339eb8a
Merge pull request #1643 from FreddyFunk/typo
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Fix typo in BufferTransformFlags
2018-11-04 18:04:50 -05:00
Dharmin K Shah
ca5bbf0e78
Fix quickstart link
2018-11-05 00:36:49 +05:30
Frederic Laing
1944d20eb7
Fix typo in BufferTransformFlags
2018-11-04 16:56:10 +01:00
Zach Hilman
cfe85bdb3d
game_list: Only reload game list after relevant settings changed
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Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman
d98525e809
qt: Add help option to open yuzu folder
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Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Frederic Laing
2998453673
Stubbed SetMemoryPermission
2018-11-03 16:01:34 +01:00
bunnei
4a42f5f99c
Merge pull request #1636 from ogniK5377/hwopus-bad-assert
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Fixed incorrect hwopus assert
2018-11-03 00:29:15 -04:00
greggameplayer
8886cfe261
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
b62c1b9445
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
David Marcec
d3d2bb2c35
Fixed incorrect hwopus assert
2018-11-02 15:23:38 +11:00
David Marcec
60bd67f92e
Fixed HID crash when launching more than 1 game & signaled syleset change event
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This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Zach Hilman
defffa3ec3
game_list: Make add-ons column optional
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As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
Zach Hilman
d5eb8652be
filesystem: Cache RegisteredCacheUnion instead of constructing on demand
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Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
Zach Hilman
cf81685cc8
file_sys: Use common KeyManager in NCA container types
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Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01 20:23:38 -04:00
Zach Hilman
141551e560
content_archive: Add optional KeyManager parameter to constructor
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Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01 20:22:29 -04:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
a97dc50bc4
Merge pull request #1615 from lioncash/input
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configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei
938dd94181
memory_manager: Do not MapBufferEx over already in use memory.
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- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
9221ebe9eb
Merge pull request #1623 from Tinob/master
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Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
fe596b4c6e
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
493bb10cce
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
50b2aed937
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00