Commit graph

120 commits

Author SHA1 Message Date
ameerj
d5d6d4ce74 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17 shader: Implement BRX 2021-07-22 21:51:25 -04:00
ReinUsesLisp
99b954550f shader: Fix alignment checks on RZ 2021-07-22 21:51:25 -04:00
ameerj
a0a4d75c6c shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj
f3ec28dc23 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ameerj
a446881ab4 shader: Fix ISCADD logic for PO/CC 2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ameerj
2e3184a1c8 shader: Implement ISCADD CC 2021-07-22 21:51:24 -04:00
ameerj
528b7b2d63 shader: Implement VMAD, VMNMX, VSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp
b4310e8cb4 shader: Add missing I2I exception when CC is used 2021-07-22 21:51:24 -04:00
ReinUsesLisp
e6b3119910 shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp
96a54aeea8 spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp
63ea42e0d5 shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLisp
0b338e3102 shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27
ed3f77cebe shader: Fix TXQ 2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp
4cd2c1588b shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27
ac81f51141 shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27
f573d3642e shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27
cac54d1eb6 shader: Fix Array Indices in TEX/TLD4 2021-07-22 21:51:24 -04:00
FernandoS27
1d05850dee shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27
94f6992630 shader: Implement TLD4S. 2021-07-22 21:51:24 -04:00
FernandoS27
d4974db16f shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj
483439a540 shader: Implement SHFL 2021-07-22 21:51:24 -04:00
ReinUsesLisp
7e8fc3e3c8 shader: Track first bindless argument instead of the instruction itself 2021-07-22 21:51:24 -04:00
ReinUsesLisp
1688302a0d shader: Properly insert Prologue instruction 2021-07-22 21:51:24 -04:00
ReinUsesLisp
5c546ef076 shader: Minor style nits 2021-07-22 21:51:24 -04:00
FernandoS27
c52b528cf7 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp
24bc872af3 shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ReinUsesLisp
3095e9d9ec shader: Fix use-after-free bug in object_pool 2021-07-22 21:51:24 -04:00
ameerj
0705eff8f6 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ReinUsesLisp
1e763c4c83 shader: Fix TEX mask 2021-07-22 21:51:24 -04:00
ReinUsesLisp
fba49056aa vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp
cdbb207953 shader: Fold interpolation multiplications 2021-07-22 21:51:24 -04:00
ReinUsesLisp
c8234dc17d shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj
1a8e8498a4 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27
1665e72c9e shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27
9fe47baf87 shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLisp
c05fc07b8f shader: Add missing fp64 usage flags 2021-07-22 21:51:24 -04:00
ameerj
e7710fe30e shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj
d9bcca65b4 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp
9bf9276fe9 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27
d1e56df6ff shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27
57597e37ee shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27
cabcf177a9 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27
7646d50ae4 shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27
fa85d2f603 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
ReinUsesLisp
5cd8970e73 spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
FernandoS27
8fe0b2388c shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp
6398d03341 shader: Implement I2F 2021-07-22 21:51:23 -04:00