Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
7f086f756e
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
7488ac74c6
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
Zach Hilman
892f001f62
common: Add additional SCM revision fields
2019-10-05 00:09:49 -04:00
Zach Hilman
23f9b9f578
ci: Add version counter variable
2019-10-05 00:09:11 -04:00
ReinUsesLisp
521b03ddb4
maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
bunnei
753100d26e
Merge pull request #2917 from FernandoS27/fermi-deduction-2
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TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
Fernando Sahmkow
986adabde5
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 -04:00
Fernando Sahmkow
5a98b5a19f
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 -04:00
Fernando Sahmkow
0775dffe14
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
ded3d555e1
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
87f41384a8
Nvdrv: Correct Event setup in Nvdrv
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Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow
3897935493
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
d9b035cc31
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 -04:00
Fernando Sahmkow
13d4774389
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
Fernando Sahmkow
1df31e4b65
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow
a248bd1c3e
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 -04:00
ReinUsesLisp
20c476154f
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +00:00
ReinUsesLisp
b090b8326e
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
ReinUsesLisp
5b425010bd
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
1dc0eeb6be
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
a44fa7e190
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
ac7d5ab87f
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
88f3837483
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
271d159f41
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
6fcae076c6
service/am: Silence -Wreorder
2019-10-04 23:41:21 +00:00
ReinUsesLisp
d6d8c7a19b
service/hid: Remove unused system reference
2019-10-04 23:41:21 +00:00
ReinUsesLisp
a0856d1280
service/friend: Remove unused field
2019-10-04 23:41:21 +00:00
ReinUsesLisp
bd6ddbd3db
service/filesystem: Silence -Wunused-variable
2019-10-04 23:41:21 +00:00
ReinUsesLisp
deb7a968f6
service/bcat: Silence -Wreorder and -Wunused
2019-10-04 23:41:21 +00:00
ReinUsesLisp
55ef6342ab
service/audio: Silence -Wunused
2019-10-04 23:28:34 +00:00
ReinUsesLisp
e259e123da
service/apm: Silence -Wunused and -Wreorder
2019-10-04 23:28:34 +00:00
ReinUsesLisp
7b9f6e5764
common/file_util: Silence -Wswitch
2019-10-04 23:28:34 +00:00
Fernando Sahmkow
3fd1a9707d
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 -04:00
Fernando Sahmkow
a909bf7263
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 -04:00
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
40dc82911f
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 -04:00
Fernando Sahmkow
073ccf8def
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
e9f4340b88
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
c5d2245b54
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
8cd340c636
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
6389d468ff
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
bd5969e086
vk_shader_compiler: Correct SPIR-V AST Decompiling
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
9e8c57f049
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
8d882ef69a
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
7e08fad2d4
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
7b55e1c0b1
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00