Commit graph

56 commits

Author SHA1 Message Date
Kevin
e156f51825 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
* Implemented the puller semaphore operations.

* Nit: Fix 2 style issues

* Nit: Add Break to default case.

* Fix style.

* Update for comments. Added ReferenceCount method

* Forgot to remove GpuSmaphoreAddress union.

* Fix the clang-format issues.

* More clang formatting.

* two more white spaces for the Clang formatting.

* Move puller members into the regs union

* Updated to use Memory::WriteBlock instead of Memory::Write*

* Fix clang style issues

* White space clang error

* Removing unused funcitons and other pr comment

* Removing unused funcitons and other pr comment

* More union magic for setting regs value.

* union magic refcnt as well

*  Remove local var

* Set up the regs and regs_assert_positions up properly

* Fix clang error
2019-01-29 21:49:18 -05:00
bunnei
f8b215e361 gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
bunnei
b05fff500f Merge pull request #1329 from raven02/bgr5a1u
Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
raven02
8cf6772150 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 2018-09-16 00:21:42 +08:00
Subv
46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00
bunnei
0b25569215 Merge pull request #1284 from bunnei/bgra8_srgb
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10 20:28:00 -04:00
Markus Wick
118c1c36c1 video_core: Refactor command_processor.
Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10 22:06:16 +02:00
Markus Wick
a5613f87ef video_core: Move command buffer loop.
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +02:00
bunnei
33a936e055 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
- Used by Octopath Traveler (with multiple render targets).
2018-09-10 00:37:52 -04:00
Markus Wick
ca64dbd6fe command_processor: Use std::array for bound_engines.
subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04 14:10:05 +02:00
Lioncash
b4a81f9bca gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.

Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
David Marcec
4d26be905a Implemented RGBA8_UINT
Needed by kirby
2018-08-20 22:26:54 +10:00
bunnei
9b9cf62587 renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
David Marcec
5c1a4ab132 Implement RG32UI and R32UI
Needed for xenoblade
2018-08-13 22:55:16 +10:00
bunnei
1d2fdc5a0d renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
ad6b0268eb renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
greggameplayer
974a959892 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
- Used by Go Vacation
2018-08-11 21:44:42 -04:00
bunnei
8cb27339a2 gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
e8a695064b gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
bunnei
83274a5a47 Merge pull request #1016 from lioncash/video
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
greggameplayer
3aa4040888 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats


Do a separate function in order to get Bytes Per Pixel of DepthFormat


Apply the new function in gpu.h


delete unneeded white space

* correct merging error
2018-08-11 14:01:50 -04:00
Lioncash
38049444da video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
bunnei
5381a038ca gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
Lioncash
49dc22f84e video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
Unknown
6b77105b3d Implement R32_FLOAT RenderTargetFormat 2018-08-01 15:31:42 +02:00
Subv
b994374b5c GPU: Allow using R16F as a render target format. 2018-07-26 08:52:21 -05:00
Unknown
aad2bf10a8 Implement R16_G16
correct trailing white spaces


Delete tabs


correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
bunnei
9c18b48352 Merge pull request #816 from Subv/z32_s8
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
Subv
b4ae8432b4 GPU: Implemented the Z32_S8_X24 depth buffer format. 2018-07-24 20:41:40 -05:00
Subv
1930980a26 GPU: Allow the usage of R8 as a render target format. 2018-07-24 19:49:36 -05:00
bunnei
889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 2018-07-23 21:22:54 -04:00
bunnei
e1ffcc6817 gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 2018-07-23 21:22:44 -04:00
Lioncash
d923d8f50c gpu: Rename Get3DEngine() to Maxwell3D()
This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
bunnei
42b866afc5 vi: Partially implement buffer crop parameters. 2018-07-17 20:13:17 -04:00
Subv
62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 2018-07-02 12:42:04 -05:00
Subv
8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 2018-06-30 14:23:13 -05:00
Subv
df214db493 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
ed2198bec9 Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
Subv
1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 2018-06-05 21:57:16 -05:00
Subv
f13edfd80b GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 2018-06-05 21:07:40 -05:00
Subv
284aad1420 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 2018-04-25 11:55:29 -05:00
Subv
219b5d34e7 GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
2018-04-25 11:55:27 -05:00
bunnei
848ade06d5 gpu: Add several framebuffer formats to RenderTargetFormat. 2018-04-17 21:40:38 -04:00
bunnei
74c4739713 graphics_surface: Fix merge conflicts. 2018-03-26 21:17:03 -04:00
bunnei
bf282aa01f maxwell: Add RenderTargetFormat enum. 2018-03-26 21:16:49 -04:00
Subv
0892143af9 Frontend: Updated the surface view debug widget to work with Maxwell surfaces. 2018-03-24 11:31:53 -05:00
Subv
19bf501723 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 2018-03-24 11:31:49 -05:00
bunnei
c2a48352ad renderer_opengl: Better handling of framebuffer transform flags. 2018-03-23 14:58:27 -04:00
bunnei
6babc57354 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 2018-03-22 21:04:30 -04:00
bunnei
8286b237cc gpu: Expose Maxwell3D engine. 2018-03-22 19:48:20 -04:00