Commit graph

15 commits

Author SHA1 Message Date
ReinUsesLisp
e3c0f29a4d shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
1be12d5819 shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp
92610e9705 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp
26d519c0f6 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp
0b1a2a74b6 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp
8ef8fd8188 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp
4c506f195a shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp
5888937b4f shader_decode: Implement BRA internal flag 2019-01-15 17:54:52 -03:00
ReinUsesLisp
364a7e98a1 shader_decode: Implement PBK and BRK 2019-01-15 17:54:51 -03:00
ReinUsesLisp
d72735028d shader_decode: Stub DEPBAR 2019-01-15 17:54:50 -03:00
ReinUsesLisp
6f10bfaa08 shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
ReinUsesLisp
3aa53e3c01 shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
0398f7d0a4 shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
ReinUsesLisp
bc5992fccb shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
ReinUsesLisp
25f868d8be shader_ir: Initial implementation 2019-01-15 17:54:49 -03:00