ReinUsesLisp
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e3df2285ca
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shader: Add int64 to int32 lowering pass
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2021-07-22 21:51:39 -04:00 |
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FernandoS27
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be4d1c9b95
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shader: Fix VertexA Shaders.
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2021-07-22 21:51:34 -04:00 |
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FernandoS27
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a2fac91c47
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shader: Implement VertexA stage
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2021-07-22 21:51:29 -04:00 |
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FernandoS27
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1fe6a22cff
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shader: Implement indexed attributes
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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db2e9d64aa
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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a956d3cdb3
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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a2fe90fa60
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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605783f828
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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756c643f08
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shader: Support SSA loops on IR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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37fc39de17
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shader: Constant propagation and global memory to storage buffer
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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f5605b424f
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shader: Initial instruction support
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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1b576ed4cb
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shader: SSA and dominance
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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e6892e9da6
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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