Lioncash
e45b6f69ea
video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()
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This isn't needed anymore, according to Hexagon
2019-03-05 10:15:06 -05:00
greggameplayer
b4603fafcb
Implement BGRA8 framebuffer format
2019-02-09 23:44:01 +01:00
ReinUsesLisp
2a94d36231
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
bunnei
82662f374a
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
David Marcec
1dfb0a513a
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
722303d3f3
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
FernandoS27
d125512225
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00