Commit graph

86 commits

Author SHA1 Message Date
FernandoS27
e9cffe874f shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware 2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5 shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208 shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27
5a6eb31578 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27
e98900a16b shader: Fix shared memory on cool drivers 2021-07-22 21:51:26 -04:00
FernandoS27
a9f79b6553 shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27
5c94fba511 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27
c7ed439bbc shader: Stub TLD4's PTP when it isn't constant 2021-07-22 21:51:25 -04:00
ReinUsesLisp
b64bf653a4 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp
2116d7e0b3 shader: Fix dependency on identity removal pass 2021-07-22 21:51:25 -04:00
ReinUsesLisp
4d60dd7eb5 spirv: Remove unnecesary variable for clip distances 2021-07-22 21:51:25 -04:00
FernandoS27
40ace25859 shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27
8f2238dc3d shader: Fix TXD 2021-07-22 21:51:25 -04:00
FernandoS27
7d40446b99 shader: Address feedback 2021-07-22 21:51:25 -04:00
FernandoS27
be5936dea2 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27
d523cd563c shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27
56c8c42cf8 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27
8232c10ed1 shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp
0bb8a473e2 spirv: Add fixed pipeline point size 2021-07-22 21:51:25 -04:00
FernandoS27
a8c2a85610 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj
357a47d944 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ReinUsesLisp
2c78d07197 shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
19cba41834 spirv: Fix default output attribute initialization 2021-07-22 21:51:25 -04:00
ameerj
d5d6d4ce74 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17 shader: Implement BRX 2021-07-22 21:51:25 -04:00
ameerj
a0a4d75c6c shader: Implement I2I CC 2021-07-22 21:51:25 -04:00
ameerj
f3ec28dc23 shader: Implement I2I SAT 2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ReinUsesLisp
e6b3119910 shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp
96a54aeea8 spirv: Remove dependencies on Environment when generating SPIR-V 2021-07-22 21:51:24 -04:00
ReinUsesLisp
63ea42e0d5 shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp
4cd2c1588b shader: Refactor PTP and other minor changes 2021-07-22 21:51:24 -04:00
FernandoS27
ac81f51141 shader: Add IR opcode for ImageFetch 2021-07-22 21:51:24 -04:00
FernandoS27
f573d3642e shader: Implement TLD4.PTP 2021-07-22 21:51:24 -04:00
FernandoS27
1d05850dee shader: Implement FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27
d4974db16f shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj
483439a540 shader: Implement SHFL 2021-07-22 21:51:24 -04:00
FernandoS27
c52b528cf7 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ReinUsesLisp
24bc872af3 shader: Implement NDC [-1, 1], attribute types and default varying initialization 2021-07-22 21:51:24 -04:00
ameerj
0705eff8f6 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ameerj
1a8e8498a4 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
ReinUsesLisp
9bf9276fe9 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
ReinUsesLisp
5cd8970e73 spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
ReinUsesLisp
6398d03341 shader: Implement I2F 2021-07-22 21:51:23 -04:00