Commit graph

830 commits

Author SHA1 Message Date
FernandoS27
6c60109967 shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
99e6cd3916 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6d540c6f2e shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
0623915e2e spirv: Fix implicit lod type 2021-07-22 21:51:28 -04:00
ReinUsesLisp
b597da7f2a spirv: Use explicit lods outside of fragment shaders 2021-07-22 21:51:28 -04:00
ReinUsesLisp
f771d1fc52 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ameerj
bfdb38404c shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ad1507b4a5 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
ca85ce444f spirv: Bitcast non-F32 output attributes to their type before store 2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
ReinUsesLisp
f65aa540d8 spirv: Bitcast non-F32 attributes to F32 2021-07-22 21:51:27 -04:00
ReinUsesLisp
10c96c7484 shader: Implement PrimitiveId 2021-07-22 21:51:27 -04:00
ReinUsesLisp
38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
0f99fdc0eb shader: Mark atomic instructions as writes 2021-07-22 21:51:27 -04:00
ReinUsesLisp
03c16b085a spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
ReinUsesLisp
bba876f192 spirv: Implement Layer stores 2021-07-22 21:51:27 -04:00
FernandoS27
f930bda4fb spirv: Fix alpha test 2021-07-22 21:51:27 -04:00
ameerj
9502835689 spirv: Fix non-atomic 64-bit store 2021-07-22 21:51:27 -04:00
ameerj
542dc35aac spirv: Implement alpha test 2021-07-22 21:51:27 -04:00
ReinUsesLisp
e59971ea1b shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4a6c299e3f shader: Implement early Z tests 2021-07-22 21:51:27 -04:00
ReinUsesLisp
9f5ab82de2 shader: Document and relax cache control on surface instructions 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c84c2ab88c spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a4f27e897c shader: Fix fixed pipeline point size on geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
deba5c7666 shader: Add constant propagation for *&^| binary operations 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423 shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac shader: Implement OUT 2021-07-22 21:51:27 -04:00
lat9nq
f70707d435 internal_stage_buffer_entry_read: Remove pragma optimize off 2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ebc7b90a0 shader: Stub SR_INVOCATION_INFO 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c6b81943a9 shader: Stub ISBERD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
211fc6331d shader: Fix CC in I2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c7efa5ead4 shader: Simplify FLO and throw on CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
31835567f2 shader: Mark blocks with no end branch as unreachable 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4678dc7246 shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ReinUsesLisp
bf784e1497 shader: Apply sign bit in FCMP (imm) 2021-07-22 21:51:27 -04:00
ameerj
62c3bef607 shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
ece2e64825 spirv: Move phi node patching to a separate function 2021-07-22 21:51:27 -04:00
ReinUsesLisp
480ce24b7e spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ec58e16b2 shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
1e5255de49 spirv: Fix forward declarations on phi nodes 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a26f760eba shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
FernandoS27
ee8beff168 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
99cfd73ba7 shader: Remove outdated comment in F2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp
577efc5f9f shader: Fix Windows build issues 2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq
a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00