ReinUsesLisp
|
2321666580
|
shader: Avoid usage of C++20 ranges to build in clang
|
2021-07-22 21:51:40 -04:00 |
|
ameerj
|
a23f05c215
|
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
|
2021-07-22 21:51:40 -04:00 |
|
lat9nq
|
b557314001
|
shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
|
2021-07-22 21:51:40 -04:00 |
|
ReinUsesLisp
|
cdb3837085
|
shader: Manually convert from array<u32> to bitset instead of using bit_cast
|
2021-07-22 21:51:40 -04:00 |
|
ameerj
|
f2f16e3a1d
|
glsl: Fix tracking of info.uses_shadow_lod
|
2021-07-22 21:51:40 -04:00 |
|
ameerj
|
508e41777b
|
shader: Ignore global memory ops on devices lacking int64 support
|
2021-07-22 21:51:40 -04:00 |
|
ameerj
|
d54c4880d1
|
dual_vertex_pass: Clang format
|
2021-07-22 21:51:40 -04:00 |
|
ReinUsesLisp
|
ff35ef8ec1
|
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
|
2021-07-22 21:51:40 -04:00 |
|
lat9nq
|
c969f6e678
|
shader: GCC fmt 8.0.0 fixes
|
2021-07-22 21:51:40 -04:00 |
|
ameerj
|
79e317ad7d
|
shader: Account for 33-bit IADD3 scenario
|
2021-07-22 21:51:40 -04:00 |
|
ReinUsesLisp
|
611797a7c6
|
shader: Only apply shift on register mode for IADD3
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
b48b4b0600
|
shader: Fix disabled and unwritten attributes and varyings
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
d77dc5919c
|
glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
33d21ac2db
|
opengl: Implement LOP.CC
Used by MH:Rise
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
7dc8577529
|
spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
c446ada33e
|
glsl: Declare local memory in main
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
0810714e46
|
glsl: Add passthrough geometry shader support
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
41b2a991c4
|
shader: Use std::bit_cast instead of Common::BitCast for passthrough
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
362888dcb0
|
glasm: Add passthrough geometry shader support
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
b1df436cef
|
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
6db3ba6542
|
shader: Only verify shader when graphics debugging is enabled
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
c0705f79b8
|
shader: Unify shader stage types
|
2021-07-22 21:51:39 -04:00 |
|
lat9nq
|
0f092f17af
|
lower_int64_to_int32: Add missing include
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
0a75c400e3
|
shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
e3df2285ca
|
shader: Add int64 to int32 lowering pass
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
ba211323ab
|
shader: Teach global memory base tracker to follow vectors
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
f54fa4a1f5
|
shader: Add constant propagation to integer vectors
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
99e8164b43
|
glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
f158fe9359
|
shader: Remove IAbs64
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
516c17d4d3
|
glsl: Fix IADD CC
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
58a052072c
|
shader_recompiler: Fix IADD3 input partitioning
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
04c1dca457
|
shader: Move loop safety tests to code emission
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
abade15f5e
|
glsl: Remove frag color initialization
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
1d99187d4c
|
glasm: Implement SetAttribute ViewportMask
|
2021-07-22 21:51:39 -04:00 |
|
ameerj
|
b79424c3bf
|
emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
d633ec4ecc
|
shader: Calibrate loop safety threshold
|
2021-07-22 21:51:38 -04:00 |
|
Morph
|
6e8400f165
|
glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7d20cd7656
|
glsl: Fix output varying initialization when transform feedback is used
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
633c54a202
|
texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
9c387a270b
|
shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
10f91c42e2
|
spirv: Properly handle devices without int8 and int16
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
fe5fc478e7
|
spirv: Handle small storage buffer loads on devices with no support
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
45c91da369
|
glsl: Fix cbuf component indexing bug falback
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
16d28031e7
|
shader: Simplify MergeDualVertexPrograms
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
c4a71824d5
|
shader: Properly manage attributes not written from previous stages
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
ebd1146ea7
|
glsl: Only declare fragment outputs on fragment shaders
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
9389e71b12
|
shader: Split profile and runtime info headers
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
52be21495e
|
shader: Add support for native 16-bit floats
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
41c634a7a9
|
shader: Rename maxwell/program.h to translate_program.h
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7a9b23ea70
|
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
|
2021-07-22 21:51:38 -04:00 |
|