ReinUsesLisp
2f105bd298
astc: OutputBitStream style changes and make it constexpr
2020-04-09 02:37:51 -03:00
bunnei
85d89e0758
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
...
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
ReinUsesLisp
5ee9b93d2a
gl_texture_cache: Attach view instead of base texture for layered attachments
...
This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
Fernando Sahmkow
cacbe85d13
VkRasterizer: Eliminate Legacy code.
2020-04-08 18:59:09 -04:00
Fernando Sahmkow
99e0ffe21b
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
Fernando Sahmkow
f00f6bbdb6
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
Fernando Sahmkow
3e7aecbd3c
GPUMemoryManager: Improve safety of memory reads.
2020-04-08 12:08:06 -04:00
bunnei
8ee9b31043
Merge pull request #3624 from Kewlan/fix-sl-sr-position
...
configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
Kewlan
6de648726f
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
bunnei
23aec6a93b
Merge pull request #3572 from FearlessTobi/port-5127
...
Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
ReinUsesLisp
087aadbfae
qt/bootmanager: Remove unnecessary glBindFramebuffer
...
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
ReinUsesLisp
8591cb316a
video_core/textures: Move GetMaxAnisotropy to cpp file
2020-04-07 20:47:31 -03:00
ReinUsesLisp
8a031dc233
video_core/texture: Use a LUT to convert sRGB texture borders
...
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
Zach Hilman
4bc0b7c50c
Merge pull request #3621 from SilverBeamx/fullnamefix
...
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
2830688673
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
bunnei
738e281da2
Merge pull request #3599 from ReinUsesLisp/revert-3499
...
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
d8df28d4a1
Removed leftover test code
2020-04-07 22:45:30 +02:00
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
ReinUsesLisp
30bbdc653c
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
...
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
Rodrigo Locatti
43f13f7fa1
Merge pull request #3489 from namkazt/patch-2
...
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
SilverBeamx
ebd4788c1f
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
2020-04-07 15:54:19 +02:00
Nguyen Dac Nam
ca3161ee7e
address nit.
2020-04-07 18:29:30 +07:00
ReinUsesLisp
3140098db9
renderer_vulkan: Query device names from the backend
2020-04-07 02:23:23 -03:00
ReinUsesLisp
c56cdc3384
common/dynamic_library: Import and adapt helper from Dolphin
2020-04-07 02:23:23 -03:00
ReinUsesLisp
dbebae0027
shader/conversion: Implement I2I sign extension, saturation and selection
...
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet.
2020-04-07 02:19:44 -03:00
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
...
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
3390d627b8
Clang Format.
2020-04-06 09:23:08 -04:00
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
6c9f7db8af
Query Cache: Use VAddr instead of physical memory for adressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
3728c7160f
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
Fernando Sahmkow
3a6baefff4
Merge pull request #3513 from ReinUsesLisp/native-astc
...
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
ReinUsesLisp
d222e63967
shader/memory: Implement RED.E.ADD
...
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
ReinUsesLisp
e38cbb78ad
shader/memory: Add "using std::move"
2020-04-06 02:18:14 -03:00
ReinUsesLisp
e50c604505
shader/memory: Minor fixes in ATOM
2020-04-06 00:54:22 -03:00
FearlessTobi
afde397c81
yuzu: Fixes to game list sorting
...
Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
Fernando Sahmkow
f6d6689b13
Merge pull request #3592 from ReinUsesLisp/ipa
...
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
5e8119cf04
Merge pull request #3589 from ReinUsesLisp/fix-clears
...
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
d61a333362
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
dbd8cf0304
clang-format
2020-04-05 12:57:50 +07:00
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
FearlessTobi
f86ff79a7f
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
...
This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00