Commit graph

819 commits

Author SHA1 Message Date
bunnei
4eeae8de2e Merge pull request #2132 from FearlessTobi/port-4437
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
Lioncash
366895989c yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00
bunnei
1f66a2d439 Merge pull request #2331 from lioncash/cache
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
2019-04-04 22:35:53 -04:00
Lioncash
f86ec7c0c9 yuzu/main: Remove unnecessary includes
While we're at it, don't use <QtGui> and <QtWidgets> and instead include
exactly which headers we actually need.
2019-04-04 11:29:19 -04:00
Lioncash
a2beae815f yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
Allows these strings to have no allocation cost when used at runtime.
2019-04-04 00:12:55 -04:00
Lioncash
fcf5b3c1fe yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
2019-04-04 00:12:04 -04:00
Lioncash
5bd509f852 yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile()
We can just make the trailing portion of the string part of the
formatting, getting rid of the need to make another temporary string.
2019-04-03 23:58:58 -04:00
Lioncash
77240ac447 yuzu/main: Make open_target a QString
Simplifies the amount of string conversions necessary. We also don't
need to log out what occurs here.
2019-04-03 23:55:57 -04:00
Lioncash
69540bd698 yuzu/main: Use static variant of QFile's exists()
There's no need to construct a QFile instance just to check for its
existence.
2019-04-03 23:53:31 -04:00
bunnei
a57a05f6be Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache
frontend: Open transferable shader cache for a selected game in the gamelist
2019-04-03 21:51:50 -04:00
Zach Hilman
ec383a021b game_list: Register content with ContentProvider 2019-03-26 22:05:37 -04:00
ReinUsesLisp
bc0a7e3b93 bootmanager: Bypass input focus issues 2019-03-25 17:10:34 -03:00
Adityarup Laha
62287f8ee7 yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
bunnei
95fff8fd23 Merge pull request #2196 from DarkLordZach/web-applet-esc
web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei
0d8c21f892 Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
bunnei
d6be1f1a53 Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
fearlessTobi
2851d41838 yuzu: add a hotkey to switch between undocked and docked mode 2019-03-06 19:31:23 +01:00
Zach Hilman
91b36c026a web_browser: Add shortcut to Enter key to exit applet
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
de68ab9139 yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
fearlessTobi
aba454bcac citra_qt/main: make SPEED_LIMIT_STEP static constexpr
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
unknown
be597520c1 Use QString instead of std::string where applicable 2019-02-08 14:18:41 +01:00
Mat M
6b23ebdf92 Use constexpr char array instead of string where applicable
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown
b1e56cc6b2 frontend: Open transferable shader cache for a selected game in the gamelist 2019-02-08 09:05:51 +01:00
ReinUsesLisp
f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
xperia64
a65c9b1f55 Fix crash when no files are selected 2019-02-05 22:40:23 +01:00
xperia64
1fd1f7a053 Add file extension to screenshot filename if not provided 2019-02-05 22:31:37 +01:00
bunnei
5a398e299c Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
674ebdda6a frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei
c63f74ed1d citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
James Rowe
01a3b4f0de QT Frontend: Migrate to QOpenGLWindow 2019-01-21 16:00:01 -07:00
James Rowe
cf6cbd8c26 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe
681b9f8407 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe
bd16d2c0cc QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
ea894adaf5 Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
bunnei
9f73394f70 Merge pull request #1942 from DarkLordZach/profile-select-game-boot
qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
Zach Hilman
543cea4c5d travis: Use correct package for linux Qt5WebEngine 2018-12-28 19:29:49 -05:00
Zach Hilman
fd06e469bb main: Add main window integrations for QtWebBrowserApplet 2018-12-28 15:32:39 -05:00
Zach Hilman
be622a3a3f qt: Use ProfileSelectionDialog when selecting user for save data
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman
95df03fd29 qt: Add setting to prompt for user on game boot
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei
7961e11cd4 Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei
4686643323 Merge pull request #1781 from DarkLordZach/applet-profile-select
am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
zhupengfei
2dbb90ed65 yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
Zach Hilman
cb527149ee qt: Add Properties menu to game list right-click 2018-12-04 13:34:50 -05:00
Zach Hilman
b8da98046e qt: Implement GUI dialog frontend for ProfileSelector
Presents profiles in a list, similar to switch.
2018-12-03 17:26:27 -05:00
Zach Hilman
e270e1ba7c qt: Register to use Qt ProfileSelector instead of default 2018-12-03 17:26:27 -05:00
bunnei
21855362e2 Merge pull request #1835 from lioncash/cache-global
filesystem: De-globalize registered_cache_union
2018-12-03 17:11:26 -05:00
Lioncash
de9051633c filesystem: De-globalize registered_cache_union
We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.

Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
ReinUsesLisp
c6223f0a9e gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
Lioncash
e83ede49f2 file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
FernandoS27
ac7b0966a1 Removed pre 4.3 ARB extensions 2018-11-21 11:43:17 -04:00