Zach Hilman
7e04e10f4d
xci: Ignore NCA files with updates in secure
2018-08-23 18:53:37 -04:00
Zach Hilman
87927a3be7
content_archive: Add update title detection
...
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-23 18:53:13 -04:00
David
f4b1df57e4
Added GetBootMode ( #1107 )
...
* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
2018-08-23 18:31:45 -04:00
tech4me
1204fbbc16
Shaders: Added decodings for IADD3 instructions
2018-08-23 15:46:59 -04:00
Zach Hilman
26b536c967
hex_util: Replace logic_errors with LOG_CRITICAL
...
Makes it so malformed hex strings do not crash the entire program.
2018-08-23 14:44:51 -04:00
Zach Hilman
6c83024693
qt: Add filename and title id to window title while running
2018-08-23 14:12:56 -04:00
David Marcec
a1a90166df
Addressed plu TTF changes
2018-08-24 02:18:04 +10:00
bunnei
2f8521eae0
Merge pull request #1160 from bunnei/surface-reserve
...
gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei
53610888a6
Merge pull request #1153 from bunnei/stencil-clear
...
gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23 12:04:08 -04:00
Zach Hilman
8f6ef9d395
key_manager: Eliminate indexed for loop
2018-08-23 11:53:30 -04:00
Zach Hilman
8b989b2e11
key_manager: Create keys dir if it dosen't exist
...
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23 11:53:30 -04:00
Zach Hilman
d867928e90
file_sys: Cut down on includes and copies
2018-08-23 11:53:30 -04:00
Zach Hilman
d3225fdae9
crypto: Eliminate magic constants
2018-08-23 11:53:30 -04:00
Zach Hilman
5b8fdc94e2
key_manager: Add support for autogenerated keys
...
Stored in a separate file than manual keys.
2018-08-23 11:53:30 -04:00
Zach Hilman
abfa173778
key_manager: Add support for KEK and SD seed derivation
2018-08-23 11:53:30 -04:00
Zach Hilman
25e7fc1b47
key_manager: Switch to boost flat_map for keys
...
Should make key gets marginally faster.
2018-08-23 11:53:30 -04:00
Zach Hilman
b56f075c4e
game_list: Add SD registration loading to game list
2018-08-23 11:53:30 -04:00
Zach Hilman
32b5f6d88d
file_sys: Implement NAX containers
2018-08-23 11:53:30 -04:00
Zach Hilman
d407472129
registration: Add GetEntryUnparsed methods
...
Returns the file before calling parser on it.
2018-08-23 11:53:30 -04:00
Zach Hilman
8bc95b876e
sdmc_factory: Add SDMC RegisteredCache getter
2018-08-23 11:53:30 -04:00
Zach Hilman
f7b0f9fde4
qt: Make default row data title name and title id
...
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman
1f77f3409a
vfs: Add GetOrCreateDirectoryRelative method
2018-08-23 11:52:44 -04:00
Zach Hilman
b8f5034fe1
filesystem: Add CreateFactories methods to fs
...
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
Zach Hilman
af6c9bb950
filesystem: Add logging to registration getters
2018-08-23 11:52:44 -04:00
Zach Hilman
50704abef4
loader: Add new NAX-specific errors and messages
2018-08-23 11:52:44 -04:00
Zach Hilman
8302ba7711
nax: Add AppLoader_NAX and update loader to support it
2018-08-23 11:52:44 -04:00
Zach Hilman
1369a56ec3
xts_encryption_layer: Implement XTSEncryptionLayer
2018-08-23 11:52:44 -04:00
Zach Hilman
ec14bb18c9
aes_util: Make XTSTranscode stricter about sizes
...
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23 11:52:44 -04:00
Zach Hilman
abb0f6cac9
ctr_encryption_layer: Fix bug when transcoding small data
...
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
Zach Hilman
1c1491a1cf
xci: Fix error masking issue
...
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
bunnei
e7cc3bcae7
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 -04:00
bunnei
c9000e6328
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 -04:00
bunnei
5199da26b7
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 -04:00
bunnei
746d6392a1
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 -04:00
bunnei
462f484da7
gl_rasterizer: Implement stencil test.
...
- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
f6cebf81e7
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 -04:00
bunnei
69146a7aa8
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 -04:00
bunnei
61768b717a
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 -04:00
bunnei
fc8c6f71ee
Merge pull request #1157 from lioncash/vec
...
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
74daf9e1ee
Merge pull request #1156 from Lakumakkara/lop3
...
gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
David Marcec
c63960163f
Added SharedFonts loading via TTF
...
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files.
FontStandard.ttf
FontChineseSimplified.ttf
FontExtendedChineseSimplified.ttf
FontChineseTraditional.ttf
FontKorean.ttf
FontNintendoExtended.ttf
FontNintendoExtended2.ttf
2018-08-23 14:42:06 +10:00
literalmente-game
9dcb7bded1
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
...
* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
2018-08-22 18:47:07 -06:00
James Rowe
fbd26753df
Merge pull request #1159 from lioncash/fmt
...
externals: Update fmt to 6201052
2018-08-22 18:46:22 -06:00
bunnei
02f9f16614
Merge pull request #1137 from lioncash/namespace
...
renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 -04:00
James Rowe
4db7090c99
Merge pull request #1158 from lioncash/boost
...
externals/boost: Update to 1.68.0
2018-08-22 15:38:12 -06:00
Lioncash
ac60ab31b3
externals: Update fmt to 6201052
...
Previously, we'd get warnings like:
"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"
spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
2018-08-22 17:32:53 -04:00
Lioncash
7364abc7bd
externals/boost: Update to 1.68.0
...
This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly
"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."
message that spams the output of the build process on Windows.
2018-08-22 17:15:44 -04:00
Lioncash
98e5080859
gl_shader_gen: Make ShaderSetup's constructor explicit
...
Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash
adb089c816
gl_shader_gen: Use a std::vector to represent program code instead of std::array
...
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku
f4b60039ef
more fixes
2018-08-23 00:01:40 +03:00