Commit graph

13644 commits

Author SHA1 Message Date
Michael Scire
f0cea0cb13 Implement stub for QueryApplicationPlayStatisticsByUid 2019-11-11 07:32:47 -08:00
bunnei
1f7f9e8c50 Merge pull request #3085 from bunnei/web-token-b64
yuzu: configure_web: Use Base64 encoded token
2019-11-09 14:50:31 -05:00
bunnei
9637883799 web-service: Port citra's updated web_backend code. 2019-11-09 14:00:44 -05:00
bunnei
589063b463 yuzu: configure_web: Use Base64 encoded token for simplifying user experience. 2019-11-09 14:00:44 -05:00
bunnei
bb464b6df2 Merge pull request #3082 from ReinUsesLisp/fix-lockers
gl_shader_cache: Fix locker constructors
2019-11-09 13:58:36 -05:00
ReinUsesLisp
2f7bc34b5e video_core: Treat implicit conversions as errors 2019-11-08 22:49:39 +00:00
ReinUsesLisp
905cc250a4 video_core: Silence implicit conversion warnings 2019-11-08 22:48:50 +00:00
ReinUsesLisp
026da21af5 microprofile: Silence conversion warnings 2019-11-08 22:48:42 +00:00
bunnei
4eb49118d9 Merge pull request #3080 from FernandoS27/glsl-fix
GLSLDecompiler: Correct Texture Gather Offset.
2019-11-08 15:56:29 -05:00
ReinUsesLisp
cee3db83d7 gl_shader_cache: Fix locker constructors
Properly pass engine when a shader is being constructed from memory.
2019-11-07 20:43:31 -03:00
ReinUsesLisp
c8988f3e46 gl_shader_cache: Enable extensions only when available
Silence GLSL compilation warnings.
2019-11-07 20:08:42 -03:00
ReinUsesLisp
1b2de9b6b6 gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available 2019-11-07 20:08:42 -03:00
ReinUsesLisp
bb94bcc991 shader_ir/warp: Implement FSWZADD 2019-11-07 20:08:41 -03:00
ReinUsesLisp
5fc04875a1 gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics 2019-11-07 20:08:41 -03:00
Fernando Sahmkow
a4d70a6eac GLSLDecompiler: Correct Texture Gather Offset.
This commit corrects the argument ordering in textureGatherOffset.
2019-11-07 11:43:56 -04:00
bunnei
f35c333116 Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
shader/control_flow: Abstract repeated code chunks in BRX tracking
2019-11-07 01:30:01 -05:00
Morph
091e3df7c7 buffer_cache: Add missing includes (#3079)
`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
2019-11-07 06:25:53 +00:00
bunnei
9cf283d57c Merge pull request #3070 from ReinUsesLisp/shader-warnings
shader_ir: Reduce severity of warnings
2019-11-07 00:47:24 -05:00
ReinUsesLisp
07fa50c92a gl_rasterizer: Remove front facing hack 2019-11-07 01:52:18 -03:00
ReinUsesLisp
56604999fe gl_shader_decompiler: Fix typo "y_negate"->"y_direction" 2019-11-07 01:52:18 -03:00
ReinUsesLisp
02493e1b4d gl_shader_manager: Remove unused variable in SetFromRegs 2019-11-07 01:52:18 -03:00
ReinUsesLisp
bc60f6daba yuzu_cmd: Use string_view instead of string for extensions
Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
2019-11-07 01:52:18 -03:00
ReinUsesLisp
1bb64655cb gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
Rodrigo Locatti
9666ff259d shader/control_flow: Specify constness on caller lambdas
Update src/video_core/shader/control_flow.cpp

Co-Authored-By: Mat M. <mathew1800@gmail.com>

Update src/video_core/shader/control_flow.cpp

Co-Authored-By: Mat M. <mathew1800@gmail.com>

Update src/video_core/shader/control_flow.cpp

Co-Authored-By: Mat M. <mathew1800@gmail.com>

Update src/video_core/shader/control_flow.cpp

Co-Authored-By: Mat M. <mathew1800@gmail.com>

Update src/video_core/shader/control_flow.cpp

Co-Authored-By: Mat M. <mathew1800@gmail.com>

Update src/video_core/shader/control_flow.cpp

Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-11-07 01:44:09 -03:00
ReinUsesLisp
014d4a6629 shader/control_flow: Use callable template instead of std::function 2019-11-07 01:44:08 -03:00
ReinUsesLisp
237a1e0ba4 shader/control_flow: Abstract repeated code chunks in BRX tracking
Remove copied and pasted for cycles into a common templated function.
2019-11-07 01:44:08 -03:00
ReinUsesLisp
b32131ad99 shader/control_flow: Silence Intellisense cast warnings 2019-11-07 01:44:08 -03:00
ReinUsesLisp
1e32800bf8 shader/control_flow: Remove brace initializer in std containers
These containers have a default constructor.
2019-11-07 01:44:08 -03:00
ReinUsesLisp
93d1d8713b shader/decode: Reduce severity of arithmetic rounding warnings 2019-11-07 01:43:38 -03:00
ReinUsesLisp
d08cbd4f31 shader/arithmetic: Reduce RRO stub severity 2019-11-07 01:43:38 -03:00
ReinUsesLisp
6a63af168a shader/texture: Remove NODEP warnings
These warnings don't offer meaningful information while decoding
shaders. Remove them.
2019-11-07 01:43:38 -03:00
bunnei
b2d99e940a Merge pull request #3078 from bunnei/azure-rename-partial
ci: Rename build folder only on non-mainline builds
2019-11-06 23:28:58 -05:00
bunnei
5fc5237616 ci: Rename build folder only on non-mainline builds 2019-11-06 23:26:29 -05:00
Fernando Sahmkow
28b227fe12 nifm: Only return that there's an internet connection when there's a BCATServer
This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
2019-11-06 23:10:32 -05:00
bunnei
25c8b7b309 Merge pull request #3077 from yuzu-emu/revert-3073-azure-rename-partial
Revert "ci: Rename build folder only on non-mainline builds"
2019-11-06 21:37:01 -05:00
bunnei
55eefbfb07 Revert "ci: Rename build folder only on non-mainline builds" 2019-11-06 21:36:50 -05:00
bunnei
e2df5620dd Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 -05:00
bunnei
d21d039208 Merge pull request #3076 from DarkLordZach/telem-names
ci: Populate build repository from Azure environment
2019-11-06 10:08:27 -05:00
bunnei
629cecbad6 Merge pull request #3062 from bunnei/event-improve
kernel: Improve events
2019-11-06 10:05:50 -05:00
Rodrigo Locatti
afa4528b51 Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
Zach Hilman
fa69a9922e ci: Populate build repository from Azure environment 2019-11-05 21:37:27 -05:00
bunnei
7fe2ca7e1d Merge pull request #3073 from DarkLordZach/azure-rename-partial
ci: Rename build folder only on non-mainline builds
2019-11-05 21:10:44 -05:00
Zach Hilman
7713eb71f1 ci: Rename build folder only on non-mainline builds 2019-11-05 21:07:30 -05:00
David
692023754d Merge pull request #2859 from Morph1984/hid
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
bunnei
52ad231f80 Merge pull request #2914 from FernandoS27/fermi-fix
Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 -05:00
bunnei
546f934ef0 Merge pull request #3045 from lioncash/zlib-tests
externals: Remove special casing of zlib's tests.
2019-11-05 20:44:17 -05:00
bunnei
6adeafe285 Merge pull request #3065 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-05 16:55:11 -05:00
bunnei
fe02b9f968 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
bunnei
84991fde3c Merge pull request #3059 from FearlessTobi/stub-am-commands
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 -05:00
Mat M
3b3312598c Merge pull request #3060 from FearlessTobi/patch-1
common/bit_field: Remove FORCE_INLINE calls
2019-11-03 04:59:06 -05:00