Fernando Sahmkow
2e6a1b965d
Shader_IR: Address feedback.
2020-01-25 09:04:59 -04:00
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
ebb840daaf
bsd: Stub several more functions.
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- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
53184a16cc
Merge pull request #3343 from FearlessTobi/ui-tab
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yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
b6e76fdeb1
Merge pull request #3326 from FearlessTobi/port-5039
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Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
40c05f9028
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
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vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
26b5aa702d
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
8c800cf312
Shader_IR: Corrections, styling and extras.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
a0cd5fb25f
Shader_IR: Correct Custom Variable assignment.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
b6d3153e7e
Shader_IR: Propagate bindless index into the GL compiler.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
c066e472b9
Shader_IR: Implement Injectable Custom Variables to the IR.
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
6d6a963173
GL Backend: Introduce indexed samplers into the GL backend
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
123c7cf307
Shader_IR: deduce size of indexed samplers
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
2b9a30d06b
Shader_IR: Setup Indexed Samplers on the IR
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
f93bff419e
Shader_IR: Implement initial code for tracking indexed samplers.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c0c5fa078b
Shader_IR: Address Feedback
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
5fb7881077
Shader_IR: Allow constant access of guest driver.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c5fdcd7a2c
Shader_IR: Address Feedback
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
87546c5c19
Guest_driver: Correct compiling errors in GCC.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
61d2053adb
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
e9f3264c8d
GPU: Implement guest driver profile and deduce texture handler sizes.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
a402d6e870
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
bunnei
0d6a9f7d6b
Merge pull request #3273 from FernandoS27/txd-array
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Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
97414178cb
Merge pull request #3340 from SciresM/pmdx
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loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
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Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
bunnei
ae9ea3e134
Merge pull request #2800 from FearlessTobi/port-4049
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Port citra-emu/citra#4049 : "Input: UDP Client to provide motion and touch controls"
2020-01-23 20:18:47 -05:00
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
2020-01-23 23:08:05 +01:00
FearlessTobi
e0e3b5d899
Replace GetString with Get function
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This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
e89cbc93dd
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
af272d88d9
Address review comments
2020-01-23 20:55:26 +01:00
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
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An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
ad4f27978a
Merge pull request #3341 from bunnei/time-posix-myrule
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service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9b89afce60
Merge pull request #3338 from ReinUsesLisp/no-fastmath
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gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
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- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
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Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
eab03ad919
Merge pull request #3324 from FearlessTobi/port-5037
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Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Zach Hilman
fe22820b18
Merge pull request #3339 from Simek/dark-theme-update
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GUI: fix minor issues with dark themes + rename and reorder themes
2020-01-22 18:39:21 -05:00
Bartosz Kaszubowski
647ac5052e
fix qss stylesheet whitespaces
2020-01-22 22:36:42 +01:00
Bartosz Kaszubowski
9333dab6f0
GUI: fix minor issues with dark themes
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GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
2020-01-21 19:08:08 -03:00
Fernando Sahmkow
cb436f6f6f
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
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vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
bunnei
731b28dde1
Merge pull request #3334 from bunnei/time-fix
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time: Fix month off-by-one error.
2020-01-20 15:36:30 -05:00
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
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- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
5172d3bdac
Merge pull request #3332 from bunnei/config-audio-tab
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yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00