Commit graph

295 commits

Author SHA1 Message Date
ReinUsesLisp
052317e748 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ameerj
3089fb1e2a shader: Refactor atomic_operations_global_memory 2021-07-22 21:51:28 -04:00
ameerj
8202ace3e9 shader: add missing include guard in half_floating_point_helper.h 2021-07-22 21:51:28 -04:00
ReinUsesLisp
172942911a shader: Fix gcc warnings 2021-07-22 21:51:28 -04:00
ReinUsesLisp
16a869571e shader: Inline common Value getters 2021-07-22 21:51:28 -04:00
ReinUsesLisp
9f5c43dd53 shader: Intrusively store in a block if it's sealed or not 2021-07-22 21:51:28 -04:00
ReinUsesLisp
3c1229a7c5 shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
1a44a5cafa shader: Use memset to reset instruction arguments 2021-07-22 21:51:28 -04:00
ReinUsesLisp
9edc2bd70f shader: Inline common Value functions into the header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6236b611cf shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7769517fc0 shader: Move siblings check to a separate function and comment them out 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7bf134b294 shader: Intrusively store register values in block for SSA pass 2021-07-22 21:51:28 -04:00
ReinUsesLisp
3a39124359 shader: Inline common Opcode and Inst functions 2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6bd6a5bce shader: Inline common IR::Block methods 2021-07-22 21:51:28 -04:00
ReinUsesLisp
8d1327bf78 shader: Use a small_vector for phi blocks 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c44139cda0 shader: Calculate number of arguments in an opcode at compile time 2021-07-22 21:51:28 -04:00
ReinUsesLisp
56aae7efcf shader: Simplify code for local memory 2021-07-22 21:51:28 -04:00
ReinUsesLisp
e54171c1a9 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27
4a97dd4483 shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27
b85c9d8e84 shader: Implement F2F (Imm) 2021-07-22 21:51:28 -04:00
FernandoS27
fbb642f433 shader: Implement IADD3.CC/.X 2021-07-22 21:51:28 -04:00
FernandoS27
2f01c7fb62 shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27
b1e325f317 shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27
6c60109967 shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
99e6cd3916 shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6d540c6f2e shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ameerj
bfdb38404c shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ad1507b4a5 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
e59971ea1b shader: Implement transform feedbacks and define file format 2021-07-22 21:51:27 -04:00
ReinUsesLisp
9f5ab82de2 shader: Document and relax cache control on surface instructions 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423 shader: Implement geometry shaders 2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac shader: Implement OUT 2021-07-22 21:51:27 -04:00
lat9nq
f70707d435 internal_stage_buffer_entry_read: Remove pragma optimize off 2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ebc7b90a0 shader: Stub SR_INVOCATION_INFO 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c6b81943a9 shader: Stub ISBERD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
211fc6331d shader: Fix CC in I2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c7efa5ead4 shader: Simplify FLO and throw on CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
31835567f2 shader: Mark blocks with no end branch as unreachable 2021-07-22 21:51:27 -04:00
ReinUsesLisp
4678dc7246 shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ReinUsesLisp
bf784e1497 shader: Apply sign bit in FCMP (imm) 2021-07-22 21:51:27 -04:00
ameerj
62c3bef607 shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ec58e16b2 shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp
a26f760eba shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
FernandoS27
ee8beff168 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
99cfd73ba7 shader: Remove outdated comment in F2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp
577efc5f9f shader: Fix Windows build issues 2021-07-22 21:51:26 -04:00