ReinUsesLisp
f40daa777e
shader: Add logging
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
...
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
1a02dee23a
glasm: Reduce reg allocation leaks from an exception to a log
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec19b0d7eb
glasm: Implement Y direction
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3e5b0c116d
glasm: Release phi node registers after they are no longer needed
2021-07-22 21:51:33 -04:00
ReinUsesLisp
42a91d4366
glasm: Remove unnecessary value types
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bf6015548
glasm: Throw when there are register leaks
2021-07-22 21:51:33 -04:00
ReinUsesLisp
143db4b112
glasm: Catch more register leaks
...
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a5ce5f4a65
glasm: Fix usage counting on phi nodes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
94d3b4d7e3
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
16c95ab56d
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
68fb25a223
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
53705226c6
glasm: Fix tessellation headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e8289a4e5f
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1efc77e510
glasm: Declare geometry program headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
96d2dd78b0
glasm: Implement ImageRead
2021-07-22 21:51:32 -04:00
ReinUsesLisp
601f7bfd00
glasm: Implement stores to gl_ViewportIndex
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0c82ee3444
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
5c6dc51c69
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0b3a3f35e8
glasm: Implement TEX and TEXS instructions
...
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
22fb9cc538
emit_glasm: Enable ARB_draw_buffers when needed
2021-07-22 21:51:31 -04:00
lat9nq
69210028b4
shader_recompiler: GCC fixes
...
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
58cf7baaea
glasm: Add Void type to GLASM values
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6758e3d946
glasm: Add graphics specific shader declarations to GLASM
2021-07-22 21:51:31 -04:00
ameerj
d0c4cca02d
glasm: Implement local memory for glasm
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f2ae32fa76
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ffdaa42529
glasm: Declare NV_shader_thread_group when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
03f6d424ce
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj
8a556b49cf
glasm: Implement Storage atomics
...
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8331e533f4
glasm: Ensure reg alloc order across compilers on GLASM
...
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
Foo{A(), B()}
Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d9a11b2388
glasm: Enable unintentionally disabled register aliasing on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
7273fcab95
glasm: Implement shuffle and vote instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
cfff5bad59
glasm: Fix register allocation when moving immediate on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
b5b5006016
glasm: Fix moving U64 immediates to registers in GLASM
2021-07-22 21:51:31 -04:00
ameerj
55801889e1
glasm: Implement storage atomic ops
2021-07-22 21:51:31 -04:00
ReinUsesLisp
cbac486530
glasm: Add conversion instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
fc009ca296
glasm: Initial GLASM fp64 support
2021-07-22 21:51:30 -04:00
ReinUsesLisp
8de3f88656
glasm: Implement GLASM fp16 packing and move bitwise insns
2021-07-22 21:51:30 -04:00
ReinUsesLisp
04ed27a997
glasm: Make GLASM aware of types
2021-07-22 21:51:30 -04:00
ReinUsesLisp
fdd87ffdb7
glasm: Remove unused argument in identity instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6c0a696179
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d9b9c10f32
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00