Lioncash
0a5524a15b
kernel: Add missing include
2020-07-16 13:51:51 -04:00
Lioncash
02ff5e8d81
cpu_manager: Mark function getters as static
...
All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
2020-07-16 13:30:56 -04:00
Lioncash
59f9dcf6cd
cpu_manager: Remove unused preemption_count variable
...
Shrinks the data structure by 8 bytes.
2020-07-16 13:24:25 -04:00
Lioncash
7f032388fd
cpu_manager: Add missing includes
...
Previously this header was relying on indirect inclusions that are no
longer satisfied.
2020-07-16 13:22:58 -04:00
Ameer
05174770cc
Refactor adapter code
2020-07-16 13:00:04 -04:00
bunnei
97f40e32b5
Merge pull request #4261 from ameerj/gc-calibration
...
input_common: GC Controller save and compare against analog origin state
2020-07-16 11:40:09 -04:00
bunnei
8fd2e0d2ea
Merge pull request #4337 from lat9nq/fix-per-game-async
...
main: Set async gpu properly after loading per-game setting
2020-07-16 11:33:51 -04:00
bunnei
1d761c4440
Merge pull request #4297 from FearlessTobi/skip-profile-select
...
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-16 09:45:09 -04:00
David
2aa1af8abb
Merge pull request #4346 from lioncash/thread
...
kernel/handle_table: Remove usages of the global system instance
2020-07-16 23:02:04 +10:00
David Marcec
255847b16d
hid: Only update keyboard & debug pad inputs if enabled
...
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
David
524a16f9c4
Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite
...
registered_cache: Remove previous update/dlc if it exists on install
2020-07-16 20:36:22 +10:00
Morph
5a7b65b6d5
Check for empty section0 and CNMT prior to install
2020-07-16 05:22:51 -04:00
Morph
6bba209bba
Add comment to clarify the nullptr check
2020-07-16 00:15:27 -04:00
Morph
7f908ceb00
filesystem: Create subdirectories prior to creating a file
...
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16 00:15:27 -04:00
bunnei
3f9b1b22bc
Merge pull request #4328 from lioncash/unused-var3
...
memory_layout: Remove unused data member
2020-07-15 22:08:05 -04:00
Lioncash
66e6dccc66
core_timing: Remove unused data member
...
Shrinks the size of the CoreTiming class by 8 bytes.
2020-07-15 19:41:37 -04:00
Lioncash
56054fe86d
core_timing: Make TimedCallback take std::chrono::nanoseconds
...
Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash
9e113a2b67
core_timing: Make use of std::chrono with ScheduleEvent
2020-07-15 18:54:15 -04:00
Lioncash
3ce5234599
settings: Resolve a sign conversion warning within GetTimeZoneString()
...
A sign conversion warning was occurring due to an int < size_t
comparison.
2020-07-15 13:45:22 -04:00
Lioncash
1d41247fce
kernel/process: Move name and system context to the bottom of the member list
...
These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
2020-07-15 13:40:18 -04:00
Lioncash
9346d1e257
kernel/handle_table: Remove usages of the global system instance
...
Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
2020-07-15 13:40:15 -04:00
Lioncash
8c0ba1ce84
settings: Make use of std::string_view over std::string for logging
...
In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.
While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
2020-07-15 13:37:33 -04:00
Lioncash
7deb699566
kernel/thread: Remove global GetCurrentThread()
...
This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
2020-07-15 13:28:05 -04:00
Morph
63f16db2e6
clang format
2020-07-15 13:27:04 -04:00
Morph
9dc8b2f03c
Use proper install result when overwriting files
2020-07-15 13:27:04 -04:00
Morph
c530630c1c
Remove global system instance and address feedback
2020-07-15 13:27:04 -04:00
Morph
5054a6c429
registered_cache: Remove previous update/dlc if it exists on install
...
- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15 13:27:04 -04:00
VolcaEM
67310a4623
clang-format
2020-07-15 01:22:52 +02:00
VolcaEM
bec0bdabc8
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
...
This was based on Atmosphére's DMNT Cheat VM:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp
From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"
There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)
This is untested because I don't have any experience in testing cheats on yuzu
2020-07-15 01:19:22 +02:00
Rodrigo Locatti
9dd2647098
Merge pull request #4342 from lioncash/endian
...
common/swap: Make use of std::endian
2020-07-14 18:49:07 -03:00
Lioncash
589f33c54c
common/swap: Make use of std::endian
...
Allows removing a bunch of defines in favor of a two liner.
2020-07-14 16:26:54 -04:00
Lioncash
7d3ba83dde
shader_cache: Make use of std::erase_if
...
Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
2020-07-14 15:49:15 -04:00
bunnei
4d15c4ae6f
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
...
maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14 14:04:16 -04:00
lat9nq
ca132f7dfb
clang-format
2020-07-14 13:46:42 -04:00
lat9nq
be59d82047
settings: Move settings sanitization to its own function
...
Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-14 13:36:09 -04:00
Ameer
ed995fe27e
Rebase to master
2020-07-14 13:04:02 -04:00
bunnei
c4ce38fcb5
Merge pull request #4294 from MerryMage/cpu-opt-settings
...
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei
f1b2cb5eec
Merge pull request #4282 from Morph1984/fs-size
...
filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
bunnei
add2133f18
Merge pull request #4338 from ameerj/disconnected-adapter
...
gcadapter: Fix crash if gc configured but adapter not connected
2020-07-14 12:01:43 -04:00
Ameer
2b38468a0b
Fix crash if gc configured but adapter not connected
2020-07-14 11:23:10 -04:00
bunnei
f18dca4b04
Merge pull request #4314 from lioncash/input-warn
...
gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei
1434f790a0
Merge pull request #4315 from lioncash/udp-warn
...
udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
LC
c717088763
Merge pull request #4335 from lat9nq/fix-set-per-game-multicore
...
configure_general: Explicitly guard use_multi_core when applying setting
2020-07-14 07:53:04 -04:00
lat9nq
688bae221f
main: Set async gpu properly after loading per-game setting
...
Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
2020-07-14 01:02:10 -04:00
lat9nq
73c7843bff
configure_general: Explicitly guard use_multi_core when applying settings
...
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
Lioncash
8d7fa4e28c
vk_device: Make use of designated initializers where applicable
...
Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
LC
e15aa03b49
Merge pull request #4280 from jbeich/system-libusb
...
cmake: pass libusb include directory
2020-07-13 22:21:07 -04:00
Ameer
a8deadbb2b
input_common: drop unused libusb.h include
...
Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Lioncash
869f37566e
vk_graphics_pipeline: Make use of designated initializers where applicable
...
Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
Jan Beich
cfc73b4188
input_common: make libusb private to gc_adapter
2020-07-13 18:48:19 +00:00