ReinUsesLisp
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f771d1fc52
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spirv: Use ConstOffset instead of Offset when possible
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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ad1507b4a5
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shader: Implement SampleMask
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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cc96469019
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shader: Implement PIXLD.MY_INDEX
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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b6b541e36a
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spirv: Implement ViewportMask with NV_viewport_array2
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2021-07-22 21:51:28 -04:00 |
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ReinUsesLisp
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10c96c7484
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shader: Implement PrimitiveId
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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38908d0f7e
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shader: Implement tessellation shaders, polygon mode and invocation id
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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03c16b085a
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spirv: Implement image buffers
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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bba876f192
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spirv: Implement Layer stores
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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e59971ea1b
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shader: Implement transform feedbacks and define file format
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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c84c2ab88c
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spirv: Rework storage buffers and shader memory
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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879fb08101
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shader: Implement SR_THREAD_KILL
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2021-07-22 21:51:27 -04:00 |
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ameerj
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62c3bef607
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shader: Implement ATOM/S and RED
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2021-07-22 21:51:27 -04:00 |
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ReinUsesLisp
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5ab1ac4f29
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shader: Implement SULD and SUST
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3e6cb6362d
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shader: Interact texture buffers with buffer cache
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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96da029a74
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shader: Implement texture buffers
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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1fe6a22cff
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shader: Implement indexed attributes
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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ba2130d5a5
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shader: Add subgroup masks
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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9db035faec
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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741b21715a
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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68bad0e922
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shader: Implement ViewportIndex
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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4d60dd7eb5
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spirv: Remove unnecesary variable for clip distances
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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40ace25859
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shader: Implement ClipDistance
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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56c8c42cf8
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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a8c2a85610
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shader: Add PointCoord attribute
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2021-07-22 21:51:25 -04:00 |
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ameerj
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357a47d944
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shader: Add PointSize attribute
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2021-07-22 21:51:25 -04:00 |
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ameerj
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d5d6d4ce74
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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6044946495
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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63ea42e0d5
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shader: Implement front face
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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e4ba306750
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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4cd2c1588b
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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f573d3642e
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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24bc872af3
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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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2021-07-22 21:51:24 -04:00 |
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ameerj
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0705eff8f6
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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5cd8970e73
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spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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33090a74dd
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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83c7592d3d
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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a956d3cdb3
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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16a5b4f494
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spirv: Fixes and Intel specific workarounds
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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a2fe90fa60
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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605783f828
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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