Rodrigo Locatti
8ff5594082
Merge pull request #3054 from FernandoS27/fix-tld4-2
...
shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +00:00
Fernando Sahmkow
39e04b51ff
Shader_IR: Fix regression on TLD4
...
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 -04:00
Rodrigo Locatti
563dcb509a
Merge pull request #3050 from FernandoS27/fix-tld4
...
shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +00:00
Fernando Sahmkow
d65eed3b61
Shader_IR: Fix TLD4 and add Bindless Variant.
...
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 -04:00
Rodrigo Locatti
1d717369d1
Merge pull request #3038 from lioncash/docs
...
kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei
daa6663ce0
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
...
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
4bc62dd758
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
...
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei
43540a622f
Merge pull request #3007 from DarkLordZach/fsc-regress
...
savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo Locatti
efbd57f6e3
gl_state: Use std::array::fill instead of std::fill
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +00:00
ReinUsesLisp
b157ce5bbd
gl_state: Move dirty checks to individual apply calls instead of Apply
...
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
385122dc97
gl_state: Remove ApplyDefaultState
...
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
9651fece1f
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 -03:00
ReinUsesLisp
3cb079e85f
gl_state: Minor style changes
2019-10-29 21:27:24 -03:00
ReinUsesLisp
941e2036ca
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 -03:00
ReinUsesLisp
f15e087454
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 -03:00
ReinUsesLisp
1589a146ed
shader/node: Unpack bindless texture encoding
...
Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
Lioncash
c7bf0adf11
externals: Track upstream libzip
...
Stops relying on a fork for providing zip handling and instead tracks
the upstream branch but keeps any necessary build-related changes in the
source tree directly without modifying the libzip target itself.
2019-10-29 19:52:40 -04:00
Rodrigo Locatti
e6c14ff73d
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
...
maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
Lioncash
3d1b56d02e
externals: Amend zlib submodule
...
Supplies CMakeLists.txt file that avoids pulling in zlib's tests into
the tree. This avoids needing to explicitly opt these tests out from
ctest.
2019-10-29 16:58:23 -04:00
Rodrigo Locatti
787dd69af6
Merge pull request #3023 from lioncash/opus
...
externals: Track upstream opus
2019-10-28 02:45:01 -03:00
Rodrigo Locatti
65710c671c
Merge pull request #3037 from FernandoS27/new-formats
...
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 -03:00
Lioncash
33df906815
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
...
This is only compared against, so it can be made const.
2019-10-27 23:35:50 -04:00
ReinUsesLisp
902431adce
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
cea1214e5a
video_core/textures: Remove unused index entry in FullTextureInfo
2019-10-28 00:14:38 -03:00
ReinUsesLisp
cf7206fe7b
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 -03:00
Lioncash
0ae1dedad7
scheduler: Silence sign conversion warnings
2019-10-27 22:44:52 -04:00
Lioncash
3dbc651296
scheduler: Initialize class members directly where applicable
...
Reduces the overall amount of code.
2019-10-27 22:13:55 -04:00
Lioncash
34e9a6ea64
scheduler: Amend documentation comments
...
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 -04:00
David
86521bca3b
Merge pull request #2971 from FernandoS27/new-scheduler-v2
...
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow
5305d723c2
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
...
This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
bunnei
585e56b4d9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
...
maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 -04:00
ReinUsesLisp
15a52a86bd
maxwell_3d: Silence implicit conversion warnings
...
While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
bunnei
cb3ac7ab5f
Merge pull request #3033 from ReinUsesLisp/w4244-astc
...
astc: Silence implicit conversion warnings
2019-10-27 14:09:53 -04:00
ReinUsesLisp
7a1f37bef3
rasterizer_accelerated: Add intermediary for GPU rasterizers
...
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
ReinUsesLisp
2140a0cadd
astc: Silence implicit conversion warnings
2019-10-27 03:04:50 -03:00
Rodrigo Locatti
09dbaa2674
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
...
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 -03:00
Fernando Sahmkow
ab86995cb9
Shader_IR: Address Feedback.
2019-10-26 15:38:30 -04:00
Rodrigo Locatti
501ed0d3cf
Merge pull request #3027 from lioncash/lookup
...
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 -03:00
Rodrigo Locatti
432936ec4f
Merge pull request #3013 from FernandoS27/tld4s-fix
...
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 -03:00
Fernando Sahmkow
094fa9ec6c
Shader_IR: Clang format
2019-10-25 09:01:32 -04:00
ReinUsesLisp
aab971bda3
gl_shader_cache: Implement locker variants invalidation
2019-10-25 09:01:32 -04:00
ReinUsesLisp
c37c37d4a2
gl_shader_disk_cache: Store and load fast BRX
2019-10-25 09:01:31 -04:00
ReinUsesLisp
9e0cf6034f
const_buffer_locker: Minor style changes
2019-10-25 09:01:31 -04:00
ReinUsesLisp
063d3e22d6
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
fb98059d10
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
8081235ddd
Shader_IR: Correct typo in Consistent method.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
4168b287c9
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
683008bc59
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
2baf1e1ed4
Shader_Cache: setup connection of ConstBufferLocker
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
d4da704ac5
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00