Zach Hilman
b686e521eb
ci: Add TAR-XZ compression to MSVC builds
2019-10-06 20:44:30 -04:00
Rodrigo Locatti
62919439c7
Merge pull request #2952 from lioncash/warning
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bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti
93d12071d6
Merge pull request #2955 from lioncash/allocator
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alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash
18a54d5b01
alignment: Resolve allocator construction issues on debug
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This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
a8ad9b2141
alignment: Specify trait definitions within the allocator
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Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow
f69b777f89
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
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gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp
3d415bbb32
gl_shader_disk_cache: Properly ignore existing cache
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Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash
3685b588d0
bcat/module: Silence truncation warnings
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We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash
bf17041e33
bcat: Take std::function instance by value in NullBackend's constructor
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Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash
ca16eb6b49
bcat: In-class initialize ProgressServiceBackend's impl member
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Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash
8d1a3e2fab
bcat: Make ProgressServiceBackend's constructor take a std::string_view
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Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
bunnei
23cc4bdba2
Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
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qt: Fix game name format error
2019-10-06 15:13:57 -04:00
Zach Hilman
d238b53bca
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
Lioncash
2269566f26
bcat: Make ProgressServiceBackend's GetEvent() const
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This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash
0cab8c117d
boxcat: Silence an unused variable warning
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On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash
8e9649b547
core/core: Remove unused header
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This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash
922799f1d5
core: Remove Core::CurrentProcess()
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This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash
e4e4af80e8
hle/service: Replace global system instance calls with instance-based ones
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Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei
7a15ccbc4c
Merge pull request #2942 from ReinUsesLisp/clang-warnings
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Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
376be77d02
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
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ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Fernando Sahmkow
d057afdfb8
Merge pull request #2944 from lioncash/ast
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video_core/shader: Minor changes
2019-10-05 12:02:51 -04:00
Lioncash
71a231e448
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 -04:00
Lioncash
a542346e9d
video_core/control_flow: Eliminate pessimizing moves
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These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 -04:00
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
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Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 -04:00
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
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Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
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This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
4d48fc529a
video_core/{ast, expr}: Organize forward declaration
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Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
844d714085
video_core/expr: Supply operator!= along with operator==
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Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
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Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
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Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
7f086f756e
Merge pull request #2888 from FernandoS27/decompiler2
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Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
7488ac74c6
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
Zach Hilman
892f001f62
common: Add additional SCM revision fields
2019-10-05 00:09:49 -04:00
Zach Hilman
23f9b9f578
ci: Add version counter variable
2019-10-05 00:09:11 -04:00
ReinUsesLisp
521b03ddb4
maxwell_3d: Add dirty flags for depth bounds values
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This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
bunnei
753100d26e
Merge pull request #2917 from FernandoS27/fermi-deduction-2
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TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 20:12:01 -04:00
Fernando Sahmkow
986adabde5
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 -04:00
Fernando Sahmkow
5a98b5a19f
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 -04:00
Fernando Sahmkow
0775dffe14
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
ded3d555e1
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
87f41384a8
Nvdrv: Correct Event setup in Nvdrv
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Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow
3897935493
NVFlinger: Reverse the change that only signaled events on buffer acquire.
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This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
d9b035cc31
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 -04:00
Fernando Sahmkow
13d4774389
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
Fernando Sahmkow
1df31e4b65
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow
a248bd1c3e
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 -04:00
ReinUsesLisp
20c476154f
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +00:00
ReinUsesLisp
b090b8326e
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00