### Adreno Tools A library for applying rootless Adreno GPU driver modifications/replacements. Currently supports loading custom GPU drivers such as [turnip](https://docs.mesa3d.org/android.html#building-using-the-android-ndk), enabling BCn textures and redirecting file operations to allow accessing shader dumps and modification of the [driver config file](https://gist.github.com/bylaws/04130932e2634d1c6a2a9729e3940d60) without root. #### Documentation API is documented in the `include/adrenotools` headers. #### Support Android 9+ Arm64 Please create an issue if support for anything else is desired. ### FAQ #### Is there an example project? There is a simple bare-bones project [AdrenoToolsTest](https://github.com/darksylinc/AdrenoToolsTest) demonstrating how to get libadrenotools working. #### How do I use this to update the drivers on my phone? Where's the apk? You don't. This library is **not** for installing into Android and is **not** for end users. This library is aimed at other developers. Each individual app must explicitly make use of libadrenotools in order to load custom drivers into an app / game. #### How do I use this library to make \ use newer drivers? See previous question. It's up to the game developer to add support & use this library. You could contact them to so they add support for it; but that's out of our power.