/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SoundGenerator.h" SoundGenerator::SoundGenerator(int32_t sampleRate, int32_t channelCount) : TappableAudioSource(sampleRate, channelCount) , mOscillators(std::make_unique(channelCount)){ double frequency = 440.0; constexpr double interval = 110.0; constexpr float amplitude = 1.0; // Set up the oscillators for (int i = 0; i < mChannelCount; ++i) { mOscillators[i].setFrequency(frequency); mOscillators[i].setSampleRate(mSampleRate); mOscillators[i].setAmplitude(amplitude); frequency += interval; } } void SoundGenerator::renderAudio(float *audioData, int32_t numFrames) { // Render each oscillator into its own channel std::fill_n(mBuffer.get(), kSharedBufferSize, 0); for (int i = 0; i < mChannelCount; ++i) { mOscillators[i].renderAudio(mBuffer.get(), numFrames); for (int j = 0; j < numFrames; ++j) { audioData[(j * mChannelCount) + i] = mBuffer[j]; } } } void SoundGenerator::tap(bool isOn) { for (int i = 0; i < mChannelCount; ++i) { mOscillators[i].setWaveOn(isOn); } }