#!/bin/bash -e # SPDX-FileCopyrightText: 2025 eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later if [ "$DEVEL" != "true" ]; then export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_QT_UPDATE_CHECKER=ON) fi if [ "$CCACHE" = "true" ]; then export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DUSE_CCACHE=ON) fi if [ "$BUNDLE_QT" = "true" ]; then export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_BUNDLED_QT=ON) else export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_BUNDLED_QT=OFF) fi if [ "$WINDEPLOYQT" == "" ]; then echo "You must supply the WINDEPLOYQT environment variable." exit 1 fi export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@) mkdir -p build && cd build cmake .. -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DENABLE_QT_TRANSLATION=ON \ -DUSE_DISCORD_PRESENCE=ON \ -DYUZU_USE_BUNDLED_SDL2=OFF \ -DYUZU_USE_EXTERNAL_SDL2=ON \ -DYUZU_TESTS=OFF \ -DYUZU_CMD=OFF \ -DYUZU_ROOM_STANDALONE=OFF \ -DYUZU_USE_QT_MULTIMEDIA=ON \ -DYUZU_USE_QT_WEB_ENGINE=ON \ -DYUZU_ENABLE_LTO=ON \ "${EXTRA_CMAKE_FLAGS[@]}" ninja set +e find bin -type f -name "*.pdb" -exec rm -fv {} + \; || true set -e $WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe cp bin/* pkg