eden/externals/libadrenotools/README.md
swurl 6c655321e6
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-31 02:33:02 -04:00

30 lines
No EOL
1.4 KiB
Markdown

### Adreno Tools
A library for applying rootless Adreno GPU driver modifications/replacements. Currently supports loading custom GPU drivers such as [turnip](https://docs.mesa3d.org/android.html#building-using-the-android-ndk), enabling BCn textures and redirecting file operations to allow accessing shader dumps and modification of the [driver config file](https://gist.github.com/bylaws/04130932e2634d1c6a2a9729e3940d60) without root.
#### Documentation
API is documented in the `include/adrenotools` headers.
#### Support
Android 9+
Arm64
Please create an issue if support for anything else is desired.
### FAQ
#### Is there an example project?
There is a simple bare-bones project [AdrenoToolsTest](https://github.com/darksylinc/AdrenoToolsTest) demonstrating how to get libadrenotools working.
#### How do I use this to update the drivers on my phone? Where's the apk?
You don't. This library is **not** for installing into Android and is **not** for end users.
This library is aimed at other developers.
Each individual app must explicitly make use of libadrenotools in order to load custom drivers into an app / game.
#### How do I use this library to make \<favourite game\> use newer drivers?
See previous question. It's up to the game developer to add support & use this library.
You could contact them to so they add support for it; but that's out of our power.