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30 lines
No EOL
1.4 KiB
Markdown
30 lines
No EOL
1.4 KiB
Markdown
### Adreno Tools
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A library for applying rootless Adreno GPU driver modifications/replacements. Currently supports loading custom GPU drivers such as [turnip](https://docs.mesa3d.org/android.html#building-using-the-android-ndk), enabling BCn textures and redirecting file operations to allow accessing shader dumps and modification of the [driver config file](https://gist.github.com/bylaws/04130932e2634d1c6a2a9729e3940d60) without root.
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#### Documentation
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API is documented in the `include/adrenotools` headers.
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#### Support
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Android 9+
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Arm64
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Please create an issue if support for anything else is desired.
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### FAQ
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#### Is there an example project?
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There is a simple bare-bones project [AdrenoToolsTest](https://github.com/darksylinc/AdrenoToolsTest) demonstrating how to get libadrenotools working.
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#### How do I use this to update the drivers on my phone? Where's the apk?
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You don't. This library is **not** for installing into Android and is **not** for end users.
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This library is aimed at other developers.
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Each individual app must explicitly make use of libadrenotools in order to load custom drivers into an app / game.
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#### How do I use this library to make \<favourite game\> use newer drivers?
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See previous question. It's up to the game developer to add support & use this library.
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You could contact them to so they add support for it; but that's out of our power. |