mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-23 20:15:46 +00:00
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth |
||
---|---|---|
.. | ||
glasm | ||
glsl | ||
spirv | ||
bindings.h |