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If a GraphicsContext is destroyed before its Scoped is destroyed, this causes a crash as the Scoped tries to call a method in the destroyed context on exit. Add a way to Cancel the call when we know that calling the GraphicsContext will not work. |
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applets | ||
emu_window.cpp | ||
emu_window.h | ||
framebuffer_layout.cpp | ||
framebuffer_layout.h |