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154 lines
5 KiB
C++
154 lines
5 KiB
C++
/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RHYTHMGAME_LOCKFREEQUEUE_H
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#define RHYTHMGAME_LOCKFREEQUEUE_H
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#include <cstdint>
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#include <atomic>
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/**
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* A lock-free queue for single consumer, single producer. Not thread-safe when using multiple
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* consumers or producers.
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*
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* Example code:
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*
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* LockFreeQueue<int, 1024> myQueue;
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* int value = 123;
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* myQueue.push(value);
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* myQueue.pop(value);
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*
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* @tparam T - The item type
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* @tparam CAPACITY - Maximum number of items which can be held in the queue. Must be a power of 2.
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* Must be less than the maximum value permissible in INDEX_TYPE
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* @tparam INDEX_TYPE - The internal index type, defaults to uint32_t. Changing this will affect
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* the maximum capacity. Included for ease of unit testing because testing queue lengths of
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* UINT32_MAX can be time consuming and is not always possible.
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*/
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template <typename T, uint32_t CAPACITY, typename INDEX_TYPE = uint32_t>
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class LockFreeQueue {
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public:
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/**
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* Implementation details:
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*
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* We have 2 counters: readCounter and writeCounter. Each will increment until it reaches
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* INDEX_TYPE_MAX, then wrap to zero. Unsigned integer overflow is defined behaviour in C++.
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*
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* Each time we need to access our data array we call mask() which gives us the index into the
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* array. This approach avoids having a "dead item" in the buffer to distinguish between full
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* and empty states. It also allows us to have a size() method which is easily calculated.
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*
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* IMPORTANT: This implementation is only thread-safe with a single reader thread and a single
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* writer thread. Have more than one of either will result in Bad Things™.
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*/
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static constexpr bool isPowerOfTwo(uint32_t n) { return (n & (n - 1)) == 0; }
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static_assert(isPowerOfTwo(CAPACITY), "Capacity must be a power of 2");
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static_assert(std::is_unsigned<INDEX_TYPE>::value, "Index type must be unsigned");
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/**
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* Pop a value off the head of the queue
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*
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* @param val - element will be stored in this variable
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* @return true if value was popped successfully, false if the queue is empty
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*/
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bool pop(T &val) {
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if (isEmpty()){
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return false;
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} else {
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val = buffer[mask(readCounter)];
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++readCounter;
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return true;
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}
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}
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/**
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* Add an item to the back of the queue
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*
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* @param item - The item to add
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* @return true if item was added, false if the queue was full
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*/
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bool push(const T& item) {
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if (isFull()){
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return false;
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} else {
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buffer[mask(writeCounter)] = item;
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++writeCounter;
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return true;
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}
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}
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/**
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* Get the item at the front of the queue but do not remove it
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*
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* @param item - item will be stored in this variable
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* @return true if item was stored, false if the queue was empty
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*/
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bool peek(T &item) const {
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if (isEmpty()){
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return false;
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} else {
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item = buffer[mask(readCounter)];
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return true;
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}
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}
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/**
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* Get the number of items in the queue
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*
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* @return number of items in the queue
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*/
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INDEX_TYPE size() const {
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/**
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* This is worth some explanation:
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*
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* Whilst writeCounter is greater than readCounter the result of (write - read) will always
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* be positive. Simple.
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*
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* But when writeCounter is equal to INDEX_TYPE_MAX (e.g. UINT32_MAX) the next push will
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* wrap it around to zero, the start of the buffer, making writeCounter less than
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* readCounter so the result of (write - read) will be negative.
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*
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* But because we're returning an unsigned type return value will be as follows:
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*
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* returnValue = INDEX_TYPE_MAX - (write - read)
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*
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* e.g. if write is 0, read is 150 and the INDEX_TYPE is uint8_t where the max value is
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* 255 the return value will be (255 - (0 - 150)) = 105.
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*
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*/
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return writeCounter - readCounter;
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};
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private:
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bool isEmpty() const { return readCounter == writeCounter; }
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bool isFull() const { return size() == CAPACITY; }
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INDEX_TYPE mask(INDEX_TYPE n) const { return static_cast<INDEX_TYPE>(n & (CAPACITY - 1)); }
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T buffer[CAPACITY];
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std::atomic<INDEX_TYPE> writeCounter { 0 };
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std::atomic<INDEX_TYPE> readCounter { 0 };
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};
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#endif //RHYTHMGAME_LOCKFREEQUEUE_H
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