mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-20 00:05:47 +00:00
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
|
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <functional>
|
|
#include <string>
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
#include "common/socket_types.h"
|
|
#include "web_service/web_result.h"
|
|
|
|
namespace AnnounceMultiplayerRoom {
|
|
|
|
struct GameInfo {
|
|
std::string name{""};
|
|
u64 id{0};
|
|
std::string version{""};
|
|
};
|
|
|
|
struct Member {
|
|
std::string username;
|
|
std::string nickname;
|
|
std::string display_name;
|
|
std::string avatar_url;
|
|
Network::IPv4Address fake_ip;
|
|
GameInfo game;
|
|
};
|
|
|
|
struct RoomInformation {
|
|
std::string name; ///< Name of the server
|
|
std::string description; ///< Server description
|
|
u32 member_slots; ///< Maximum number of members in this room
|
|
u16 port; ///< The port of this room
|
|
GameInfo preferred_game; ///< Game to advertise that you want to play
|
|
std::string host_username; ///< Forum username of the host
|
|
};
|
|
|
|
struct Room {
|
|
RoomInformation information;
|
|
|
|
std::string id;
|
|
std::string verify_uid; ///< UID used for verification
|
|
std::string ip;
|
|
u32 net_version;
|
|
bool has_password;
|
|
|
|
std::vector<Member> members;
|
|
};
|
|
using RoomList = std::vector<Room>;
|
|
|
|
/**
|
|
* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
|
|
* implement this interface.
|
|
*/
|
|
class Backend {
|
|
public:
|
|
virtual ~Backend() = default;
|
|
|
|
/**
|
|
* Sets the Information that gets used for the announce
|
|
* @param uid The Id of the room
|
|
* @param name The name of the room
|
|
* @param description The room description
|
|
* @param port The port of the room
|
|
* @param net_version The version of the libNetwork that gets used
|
|
* @param has_password True if the room is password protected
|
|
* @param preferred_game The preferred game of the room
|
|
* @param preferred_game_id The title id of the preferred game
|
|
*/
|
|
virtual void SetRoomInformation(const std::string& name, const std::string& description,
|
|
const u16 port, const u32 max_player, const u32 net_version,
|
|
const bool has_password, const GameInfo& preferred_game) = 0;
|
|
/**
|
|
* Adds a player information to the data that gets announced
|
|
* @param member The player to add
|
|
*/
|
|
virtual void AddPlayer(const Member& member) = 0;
|
|
|
|
/**
|
|
* Updates the data in the announce service. Re-register the room when required.
|
|
* @result The result of the update attempt
|
|
*/
|
|
virtual WebService::WebResult Update() = 0;
|
|
|
|
/**
|
|
* Registers the data in the announce service
|
|
* @result The result of the register attempt. When the result code is Success, A global Guid of
|
|
* the room which may be used for verification will be in the result's returned_data.
|
|
*/
|
|
virtual WebService::WebResult Register() = 0;
|
|
|
|
/**
|
|
* Empties the stored players
|
|
*/
|
|
virtual void ClearPlayers() = 0;
|
|
|
|
/**
|
|
* Get the room information from the announce service
|
|
* @result A list of all rooms the announce service has
|
|
*/
|
|
virtual RoomList GetRoomList() = 0;
|
|
|
|
/**
|
|
* Sends a delete message to the announce service
|
|
*/
|
|
virtual void Delete() = 0;
|
|
};
|
|
|
|
/**
|
|
* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
|
|
* functional backend implementation is not available.
|
|
*/
|
|
class NullBackend : public Backend {
|
|
public:
|
|
~NullBackend() = default;
|
|
void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
|
|
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
|
|
const bool /*has_password*/,
|
|
const GameInfo& /*preferred_game*/) override {}
|
|
void AddPlayer(const Member& /*member*/) override {}
|
|
WebService::WebResult Update() override {
|
|
return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
|
|
"WebService is missing", ""};
|
|
}
|
|
WebService::WebResult Register() override {
|
|
return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
|
|
"WebService is missing", ""};
|
|
}
|
|
void ClearPlayers() override {}
|
|
RoomList GetRoomList() override {
|
|
return RoomList{};
|
|
}
|
|
|
|
void Delete() override {}
|
|
};
|
|
|
|
} // namespace AnnounceMultiplayerRoom
|